メンバ | 解説 |
---|---|
Color | D2D1_BLEND_MODE_COLOR |
ColorBurn | D2D1_BLEND_MODE_COLOR_BURN |
ColorDodge | D2D1_BLEND_MODE_COLOR_DODGE |
Darken | D2D1_BLEND_MODE_DARKEN |
DarkerColor | D2D1_BLEND_MODE_DARKER_COLOR |
Difference | D2D1_BLEND_MODE_DIFFERENCE |
Dissolve | D2D1_BLEND_MODE_DISSOLVE |
Division | D2D1_BLEND_MODE_DIVISION |
Exclusion | D2D1_BLEND_MODE_EXCLUSION |
HardLight | D2D1_BLEND_MODE_HARD_LIGHT |
HardMix | D2D1_BLEND_MODE_HARD_MIX |
Hue | D2D1_BLEND_MODE_HUE |
Lighten | D2D1_BLEND_MODE_LIGHTEN |
LighterColor | D2D1_BLEND_MODE_LIGHTER_COLOR |
LinearBurn | D2D1_BLEND_MODE_LINEAR_BURN |
LinearDodge | D2D1_BLEND_MODE_LINEAR_DODGE |
LinearLight | D2D1_BLEND_MODE_LINEAR_LIGHT |
Luminosity | D2D1_BLEND_MODE_LUMINOSITY |
Multiply | D2D1_BLEND_MODE_MULTIPLY |
Overlay | D2D1_BLEND_MODE_OVERLAY |
PinLight | D2D1_BLEND_MODE_PIN_LIGHT |
Saturation | D2D1_BLEND_MODE_SATURATION |
Screen | D2D1_BLEND_MODE_SCREEN |
SoftLight | D2D1_BLEND_MODE_SOFT_LIGHT |
Subtract | D2D1_BLEND_MODE_SUBTRACT |
VividLight | D2D1_BLEND_MODE_VIVID_LIGHT |
System.Object
System.ValueType
System.Enum
C1.Util.DX.Direct2D.BlendMode