| メンバ | 解説 |
|---|---|
| Color | D2D1_BLEND_MODE_COLOR |
| ColorBurn | D2D1_BLEND_MODE_COLOR_BURN |
| ColorDodge | D2D1_BLEND_MODE_COLOR_DODGE |
| Darken | D2D1_BLEND_MODE_DARKEN |
| DarkerColor | D2D1_BLEND_MODE_DARKER_COLOR |
| Difference | D2D1_BLEND_MODE_DIFFERENCE |
| Dissolve | D2D1_BLEND_MODE_DISSOLVE |
| Division | D2D1_BLEND_MODE_DIVISION |
| Exclusion | D2D1_BLEND_MODE_EXCLUSION |
| HardLight | D2D1_BLEND_MODE_HARD_LIGHT |
| HardMix | D2D1_BLEND_MODE_HARD_MIX |
| Hue | D2D1_BLEND_MODE_HUE |
| Lighten | D2D1_BLEND_MODE_LIGHTEN |
| LighterColor | D2D1_BLEND_MODE_LIGHTER_COLOR |
| LinearBurn | D2D1_BLEND_MODE_LINEAR_BURN |
| LinearDodge | D2D1_BLEND_MODE_LINEAR_DODGE |
| LinearLight | D2D1_BLEND_MODE_LINEAR_LIGHT |
| Luminosity | D2D1_BLEND_MODE_LUMINOSITY |
| Multiply | D2D1_BLEND_MODE_MULTIPLY |
| Overlay | D2D1_BLEND_MODE_OVERLAY |
| PinLight | D2D1_BLEND_MODE_PIN_LIGHT |
| Saturation | D2D1_BLEND_MODE_SATURATION |
| Screen | D2D1_BLEND_MODE_SCREEN |
| SoftLight | D2D1_BLEND_MODE_SOFT_LIGHT |
| Subtract | D2D1_BLEND_MODE_SUBTRACT |
| VividLight | D2D1_BLEND_MODE_VIVID_LIGHT |
System.Object
System.ValueType
System.Enum
C1.Util.DX.Direct2D.BlendMode