Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.
オーバーロード一覧
オーバーロード | 解説 |
ComputeArea() | Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. |
ComputeArea(Single) | Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. |
ComputeArea(Nullable<Matrix3x2>,Single) | HRESULT ID2D1Geometry::ComputeArea([In, Optional] const D2D_MATRIX_3X2_F* worldTransform,[In] float flatteningTolerance,[Out] float* area) |
参照