Calculates the length of the geometry as though each segment were unrolled into a line.
オーバーロード一覧
オーバーロード | 解説 |
ComputeLength() | Calculates the length of the geometry as though each segment were unrolled into a line. |
ComputeLength(Single) | Calculates the length of the geometry as though each segment were unrolled into a line. |
ComputeLength(Nullable<Matrix3x2>,Single) | HRESULT ID2D1Geometry::ComputeLength([In, Optional] const D2D_MATRIX_3X2_F* worldTransform,[In] float flatteningTolerance,[Out] float* length) |
参照