Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.
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オーバーロード | 解説 |
ComputePointAtLength(Single,Point2F) | Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. |
ComputePointAtLength(Single,Single,Point2F) | Calculates the point and tangent vector at the specified distance along the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. |
ComputePointAtLength(Single,Nullable<Matrix3x2>,Single,Point2F) | HRESULT ID2D1Geometry::ComputePointAtLength([In] float length,[In, Optional] const D2D_MATRIX_3X2_F* worldTransform,[In] float flatteningTolerance,[Out, Optional] D2D_POINT_2F* point,[Out, Optional] D2D_POINT_2F* unitTangentVector) |
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