| メンバ | 解説 | 
|---|---|
| Color | D2D1_BLEND_MODE_COLOR | 
| ColorBurn | D2D1_BLEND_MODE_COLOR_BURN | 
| ColorDodge | D2D1_BLEND_MODE_COLOR_DODGE | 
| Darken | D2D1_BLEND_MODE_DARKEN | 
| DarkerColor | D2D1_BLEND_MODE_DARKER_COLOR | 
| Difference | D2D1_BLEND_MODE_DIFFERENCE | 
| Dissolve | D2D1_BLEND_MODE_DISSOLVE | 
| Division | D2D1_BLEND_MODE_DIVISION | 
| Exclusion | D2D1_BLEND_MODE_EXCLUSION | 
| HardLight | D2D1_BLEND_MODE_HARD_LIGHT | 
| HardMix | D2D1_BLEND_MODE_HARD_MIX | 
| Hue | D2D1_BLEND_MODE_HUE | 
| Lighten | D2D1_BLEND_MODE_LIGHTEN | 
| LighterColor | D2D1_BLEND_MODE_LIGHTER_COLOR | 
| LinearBurn | D2D1_BLEND_MODE_LINEAR_BURN | 
| LinearDodge | D2D1_BLEND_MODE_LINEAR_DODGE | 
| LinearLight | D2D1_BLEND_MODE_LINEAR_LIGHT | 
| Luminosity | D2D1_BLEND_MODE_LUMINOSITY | 
| Multiply | D2D1_BLEND_MODE_MULTIPLY | 
| Overlay | D2D1_BLEND_MODE_OVERLAY | 
| PinLight | D2D1_BLEND_MODE_PIN_LIGHT | 
| Saturation | D2D1_BLEND_MODE_SATURATION | 
| Screen | D2D1_BLEND_MODE_SCREEN | 
| SoftLight | D2D1_BLEND_MODE_SOFT_LIGHT | 
| Subtract | D2D1_BLEND_MODE_SUBTRACT | 
| VividLight | D2D1_BLEND_MODE_VIVID_LIGHT | 
System.Object
   System.ValueType
      System.Enum
         C1.Util.DX.Direct2D.BlendMode