HRESULT ID2D1DrawInfo::SetVertexProcessing([In, Optional] ID2D1VertexBuffer* vertexBuffer,[In] D2D1_VERTEX_OPTIONS vertexOptions,[In, Optional] const D2D1_BLEND_DESCRIPTION* blendDescription,[In, Optional] const D2D1_VERTEX_RANGE* vertexRange,[In, Optional] const GUID* vertexShader)
            
            
            シンタックス
            
            
            
            
            '宣言
 
Public Sub SetVertexProcessing( _
   ByVal  As VertexBuffer, _
   ByVal  As VertexOptions, _
   Optional ByVal  As System.Nullable(Of BlendDescription), _
   Optional ByVal  As System.Nullable(Of VertexRange), _
   Optional ByVal  As System.Nullable(Of Guid) _
) 
             
        
            
            public void SetVertexProcessing( 
   VertexBuffer ,
   VertexOptions ,
   System.Nullable<BlendDescription> ,
   System.Nullable<VertexRange> ,
   System.Nullable<Guid> 
)
             
        
             
        
            パラメータ
- vertexBuffer
 
- vertexOptions
 
- blendDescription
 
- vertexRange
 
- vertexShader
 
            
             
            
            
            
            
            
            
            
            
            
            
            
            参照