|   | 名前 | 解説 | 
  | CheckFeatureSupport | オーバーロードされます。 Check if this device is supporting a feature.   | 
  | CreateBlendTransform | HRESULT ID2D1EffectContext::CreateBlendTransform([In] unsigned int numInputs,[In] const D2D1_BLEND_DESCRIPTION* blendDescription,[Out, Fast] ID2D1BlendTransform** transform)   | 
  | CreateBorderTransform | HRESULT ID2D1EffectContext::CreateBorderTransform([In] D2D1_EXTEND_MODE extendModeX,[In] D2D1_EXTEND_MODE extendModeY,[Out, Fast] ID2D1BorderTransform** transform)   | 
  | CreateBoundsAdjustmentTransform | HRESULT ID2D1EffectContext::CreateBoundsAdjustmentTransform([In] const RECT* outputRectangle,[Out, Fast] ID2D1BoundsAdjustmentTransform** transform)   | 
  | CreateColorContext | HRESULT ID2D1EffectContext::CreateColorContext([In] D2D1_COLOR_SPACE space,[In, Buffer, Optional] const unsigned char* profile,[In] unsigned int profileSize,[Out, Fast] ID2D1ColorContext** colorContext)   | 
  | CreateColorContextFromFilename | HRESULT ID2D1EffectContext::CreateColorContextFromFilename([In] const wchar_t* filename,[Out, Fast] ID2D1ColorContext** colorContext)   | 
  | CreateColorContextFromWicColorContext | HRESULT ID2D1EffectContext::CreateColorContextFromWicColorContext([In] IWICColorContext* wicColorContext,[Out, Fast] ID2D1ColorContext** colorContext)   | 
  | CreateEffect | オーバーロードされます。 HRESULT ID2D1EffectContext::CreateEffect([In] const GUID& effectId,[Out, Fast] ID2D1Effect** effect)   | 
  | CreateOffsetTransform | HRESULT ID2D1EffectContext::CreateOffsetTransform([In] POINT offset,[Out, Fast] ID2D1OffsetTransform** transform)   | 
  | CreateResourceTexture | HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture)   | 
  | CreateTransformNodeFromEffect | HRESULT ID2D1EffectContext::CreateTransformNodeFromEffect([In] ID2D1Effect* effect,[Out] ID2D1TransformNode** transformNode)   | 
  | CreateVertexBuffer | HRESULT ID2D1EffectContext::CreateVertexBuffer([In] const D2D1_VERTEX_BUFFER_PROPERTIES* vertexBufferProperties,[In, Optional] const GUID* resourceId,[In, Optional] const void* customVertexBufferProperties,[Out, Fast] ID2D1VertexBuffer** buffer)   | 
  | Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. C1.Util.DX.DisposeBaseから継承されます。 | 
  | FindResourceTexture | HRESULT ID2D1EffectContext::FindResourceTexture([In] const GUID* resourceId,[Out] ID2D1ResourceTexture** resourceTexture)   | 
  | FindVertexBuffer | HRESULT ID2D1EffectContext::FindVertexBuffer([In] const GUID* resourceId,[Out] ID2D1VertexBuffer** buffer)   | 
  | GetDpi | void ID2D1EffectContext::GetDpi([Out] float* dpiX,[Out] float* dpiY)   | 
  | GetMaximumSupportedFeatureLevel | オーバーロードされます。 Gets the maximum feature level supported by this instance.   | 
  | IsBufferPrecisionSupported | BOOL ID2D1EffectContext::IsBufferPrecisionSupported([In] D2D1_BUFFER_PRECISION bufferPrecision)   | 
  | IsShaderLoaded | BOOL ID2D1EffectContext::IsShaderLoaded([In] const GUID& shaderId)   | 
  | LoadComputeShader | Loads a compute shader.   | 
  | LoadPixelShader | Loads a pixel shader.   | 
  | LoadVertexShader | Loads a vertex shader.   | 
  | QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 | 
  | QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |