|   | 名前 | 解説 | 
   | Create | Default Constructor for a Factory1.   | 
  | CreateDCRenderTarget | HRESULT ID2D1Factory::CreateDCRenderTarget([In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1DCRenderTarget** dcRenderTarget) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateDevice | HRESULT ID2D1Factory1::CreateDevice([In] IDXGIDevice* dxgiDevice,[Out, Fast] ID2D1Device** d2dDevice)   | 
  | CreateDrawingStateBlock | HRESULT ID2D1Factory::CreateDrawingStateBlock([In, Optional] const D2D1_DRAWING_STATE_DESCRIPTION* drawingStateDescription,[In, Optional] IDWriteRenderingParams* textRenderingParams,[Out, Fast] ID2D1DrawingStateBlock** drawingStateBlock) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateDrawingStateBlock1 | HRESULT ID2D1Factory1::CreateDrawingStateBlock([In, Optional] const D2D1_DRAWING_STATE_DESCRIPTION1* drawingStateDescription,[In, Optional] IDWriteRenderingParams* textRenderingParams,[Out, Fast] ID2D1DrawingStateBlock1** drawingStateBlock)   | 
  | CreateDxgiSurfaceRenderTarget | HRESULT ID2D1Factory::CreateDxgiSurfaceRenderTarget([In] IDXGISurface* dxgiSurface,[In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1RenderTarget** renderTarget) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateEllipseGeometry | HRESULT ID2D1Factory::CreateEllipseGeometry([In] const D2D1_ELLIPSE* ellipse,[Out, Fast] ID2D1EllipseGeometry** ellipseGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateGdiMetafile | Creates a new GdiMetafile object that you can use to replay metafile content.   | 
  | CreateGeometryGroup | オーバーロードされます。 HRESULT ID2D1Factory::CreateGeometryGroup([In] D2D1_FILL_MODE fillMode,[In, Buffer] ID2D1Geometry** geometries,[In] unsigned int geometriesCount,[Out, Fast] ID2D1GeometryGroup** geometryGroup) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateHwndRenderTarget | HRESULT ID2D1Factory::CreateHwndRenderTarget([In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[In] const D2D1_HWND_RENDER_TARGET_PROPERTIES* hwndRenderTargetProperties,[Out, Fast] ID2D1HwndRenderTarget** hwndRenderTarget) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreatePathGeometry | HRESULT ID2D1Factory::CreatePathGeometry([Out, Fast] ID2D1PathGeometry** pathGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreatePathGeometry1 | HRESULT ID2D1Factory1::CreatePathGeometry([Out, Fast] ID2D1PathGeometry1** pathGeometry)   | 
  | CreateRectangleGeometry | HRESULT ID2D1Factory::CreateRectangleGeometry([In] const D2D_RECT_F* rectangle,[Out, Fast] ID2D1RectangleGeometry** rectangleGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateRoundedRectangleGeometry | HRESULT ID2D1Factory::CreateRoundedRectangleGeometry([In] const D2D1_ROUNDED_RECT* roundedRectangle,[Out, Fast] ID2D1RoundedRectangleGeometry** roundedRectangleGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateStrokeStyle | オーバーロードされます。 HRESULT ID2D1Factory::CreateStrokeStyle([In] const D2D1_STROKE_STYLE_PROPERTIES* strokeStyleProperties,[In, Buffer, Optional] const float* dashes,[In] unsigned int dashesCount,[Out, Fast] ID2D1StrokeStyle** strokeStyle) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateStrokeStyle1 | オーバーロードされます。 HRESULT ID2D1Factory1::CreateStrokeStyle([In] const D2D1_STROKE_STYLE_PROPERTIES1* strokeStyleProperties,[In, Buffer, Optional] const float* dashes,[In] unsigned int dashesCount,[Out, Fast] ID2D1StrokeStyle1** strokeStyle)   | 
  | CreateTransformedGeometry | HRESULT ID2D1Factory::CreateTransformedGeometry([In] ID2D1Geometry* sourceGeometry,[In] const D2D_MATRIX_3X2_F* transform,[Out, Fast] ID2D1TransformedGeometry** transformedGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | CreateWicBitmapRenderTarget | HRESULT ID2D1Factory::CreateWicBitmapRenderTarget([In] IWICBitmap* target,[In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1RenderTarget** renderTarget) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. C1.Util.DX.DisposeBaseから継承されます。 | 
  | GetDesktopDpi | void ID2D1Factory::GetDesktopDpi([Out] float* dpiX,[Out] float* dpiY) C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | GetEffectProperties | HRESULT ID2D1Factory1::GetEffectProperties([In] const GUID& effectId,[Out] ID2D1Properties** properties)   | 
  | GetRegisteredEffects | HRESULT ID2D1Factory1::GetRegisteredEffects([Out, Buffer, Optional] GUID* effects,[In] unsigned int effectsCount,[Out, Optional] unsigned int* effectsReturned,[Out, Optional] unsigned int* effectsRegistered)   | 
  | QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 | 
  | QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 | 
  | RegisterEffect | オーバーロードされます。 Register a CustomEffectfactory.   | 
  | RegisterEffectFromString | HRESULT ID2D1Factory1::RegisterEffectFromString([In] const GUID& classId,[In] const wchar_t* propertyXml,[In, Buffer, Optional] const D2D1_PROPERTY_BINDING* bindings,[In] unsigned int bindingsCount,[In] const __function__stdcall* effectFactory)   | 
  | ReloadSystemMetrics | HRESULT ID2D1Factory::ReloadSystemMetrics() C1.Util.DX.Direct2D.Factoryから継承されます。 | 
  | UnregisterEffect | オーバーロードされます。 Unregister a CustomEffect.   |