このクラスのメンバの一覧は、Factoryメンバを参照してください。
            
            パブリック メソッド
|   | 名前 | 解説 | 
  | CreateDCRenderTarget | HRESULT ID2D1Factory::CreateDCRenderTarget([In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1DCRenderTarget** dcRenderTarget)   | 
  | CreateDrawingStateBlock | HRESULT ID2D1Factory::CreateDrawingStateBlock([In, Optional] const D2D1_DRAWING_STATE_DESCRIPTION* drawingStateDescription,[In, Optional] IDWriteRenderingParams* textRenderingParams,[Out, Fast] ID2D1DrawingStateBlock** drawingStateBlock)   | 
  | CreateDxgiSurfaceRenderTarget | HRESULT ID2D1Factory::CreateDxgiSurfaceRenderTarget([In] IDXGISurface* dxgiSurface,[In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1RenderTarget** renderTarget)   | 
  | CreateEllipseGeometry | HRESULT ID2D1Factory::CreateEllipseGeometry([In] const D2D1_ELLIPSE* ellipse,[Out, Fast] ID2D1EllipseGeometry** ellipseGeometry)   | 
  | CreateGeometryGroup | オーバーロードされます。 HRESULT ID2D1Factory::CreateGeometryGroup([In] D2D1_FILL_MODE fillMode,[In, Buffer] ID2D1Geometry** geometries,[In] unsigned int geometriesCount,[Out, Fast] ID2D1GeometryGroup** geometryGroup)   | 
  | CreateHwndRenderTarget | HRESULT ID2D1Factory::CreateHwndRenderTarget([In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[In] const D2D1_HWND_RENDER_TARGET_PROPERTIES* hwndRenderTargetProperties,[Out, Fast] ID2D1HwndRenderTarget** hwndRenderTarget)   | 
  | CreatePathGeometry | HRESULT ID2D1Factory::CreatePathGeometry([Out, Fast] ID2D1PathGeometry** pathGeometry)   | 
  | CreateRectangleGeometry | HRESULT ID2D1Factory::CreateRectangleGeometry([In] const D2D_RECT_F* rectangle,[Out, Fast] ID2D1RectangleGeometry** rectangleGeometry)   | 
  | CreateRoundedRectangleGeometry | HRESULT ID2D1Factory::CreateRoundedRectangleGeometry([In] const D2D1_ROUNDED_RECT* roundedRectangle,[Out, Fast] ID2D1RoundedRectangleGeometry** roundedRectangleGeometry)   | 
  | CreateStrokeStyle | オーバーロードされます。 HRESULT ID2D1Factory::CreateStrokeStyle([In] const D2D1_STROKE_STYLE_PROPERTIES* strokeStyleProperties,[In, Buffer, Optional] const float* dashes,[In] unsigned int dashesCount,[Out, Fast] ID2D1StrokeStyle** strokeStyle)   | 
  | CreateTransformedGeometry | HRESULT ID2D1Factory::CreateTransformedGeometry([In] ID2D1Geometry* sourceGeometry,[In] const D2D_MATRIX_3X2_F* transform,[Out, Fast] ID2D1TransformedGeometry** transformedGeometry)   | 
  | CreateWicBitmapRenderTarget | HRESULT ID2D1Factory::CreateWicBitmapRenderTarget([In] IWICBitmap* target,[In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1RenderTarget** renderTarget)   | 
  | Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. C1.Util.DX.DisposeBaseから継承されます。 | 
  | GetDesktopDpi | void ID2D1Factory::GetDesktopDpi([Out] float* dpiX,[Out] float* dpiY)   | 
  | QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 | 
  | QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 | 
  | ReloadSystemMetrics | HRESULT ID2D1Factory::ReloadSystemMetrics()   | 
トップ 
            
            
            
            
            参照