Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.
            
            オーバーロード一覧
| オーバーロード | 解説 | 
| ComputeArea() | Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.   | 
| ComputeArea(Single) | Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.   | 
| ComputeArea(Nullable<Matrix3x2>,Single) | HRESULT ID2D1Geometry::ComputeArea([In, Optional] const D2D_MATRIX_3X2_F* worldTransform,[In] float flatteningTolerance,[Out] float* area)   | 
 
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            参照