| 名前 | 解説 | |
|---|---|---|
![]()  | AddNode | Adds the provided node to the transform graph. | 
![]()  | Clear | void ID2D1TransformGraph::Clear() | 
![]()  | ConnectNode | Connects two nodes inside the transform graph. | 
![]()  | ConnectToEffectInput | [This documentation is preliminary and is subject to change.] | 
![]()  | Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. C1.Util.DX.DisposeBaseから継承されます。 | 
![]()  | GetInputCount | unsigned int ID2D1TransformGraph::GetInputCount() | 
![]()  | QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 | 
![]()  | QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 | 
![]()  | RemoveNode | Removes the provided node from the transform graph. | 
![]()  | SetOutputNode | Sets the output node for the transform graph. | 
![]()  | SetPassthroughGraph | HRESULT ID2D1TransformGraph::SetPassthroughGraph([In] unsigned int effectInputIndex) | 
![]()  | SetSingleTransformNode | Sets a single transform node as being equivalent to the whole graph. | 
![]()  | SetSingleTransformNode_ | HRESULT ID2D1TransformGraph::SetSingleTransformNode([In] ID2D1TransformNode* node) | 
