| メンバ | 解説 | 
|---|---|
| ConstantBuffer | D3D11_BIND_CONSTANT_BUFFER | 
| Decoder | D3D11_BIND_DECODER | 
| DepthStencil | D3D11_BIND_DEPTH_STENCIL | 
| IndexBuffer | D3D11_BIND_INDEX_BUFFER | 
| None | None | 
| RenderTarget | D3D11_BIND_RENDER_TARGET | 
| ShaderResource | D3D11_BIND_SHADER_RESOURCE | 
| StreamOutput | D3D11_BIND_STREAM_OUTPUT | 
| UnorderedAccess | D3D11_BIND_UNORDERED_ACCESS | 
| VertexBuffer | D3D11_BIND_VERTEX_BUFFER | 
| VideoEncoder | D3D11_BIND_VIDEO_ENCODER | 
System.Object
   System.ValueType
      System.Enum
         C1.Util.DX.Direct3D11.BindFlags