| メンバ | 解説 |
|---|---|
| ConstantBuffer | D3D11_BIND_CONSTANT_BUFFER |
| Decoder | D3D11_BIND_DECODER |
| DepthStencil | D3D11_BIND_DEPTH_STENCIL |
| IndexBuffer | D3D11_BIND_INDEX_BUFFER |
| None | None |
| RenderTarget | D3D11_BIND_RENDER_TARGET |
| ShaderResource | D3D11_BIND_SHADER_RESOURCE |
| StreamOutput | D3D11_BIND_STREAM_OUTPUT |
| UnorderedAccess | D3D11_BIND_UNORDERED_ACCESS |
| VertexBuffer | D3D11_BIND_VERTEX_BUFFER |
| VideoEncoder | D3D11_BIND_VIDEO_ENCODER |
System.Object
System.ValueType
System.Enum
C1.Util.DX.Direct3D11.BindFlags