void ID3D11DeviceContext1::GSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
            
            オーバーロード一覧
| オーバーロード | 解説 | 
| GSSetConstantBuffers1(Int32,Int32,Buffer[],Int32[],Int32[]) | void ID3D11DeviceContext1::GSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)   | 
| GSSetConstantBuffers1(Int32,Int32,ComArray<Buffer>,Int32[],Int32[]) | void ID3D11DeviceContext1::GSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)   | 
 
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            参照