HRESULT ID3D11DeviceContext2::UpdateTileMappings([In] ID3D11Resource* pTiledResource,[In] unsigned int NumTiledResourceRegions,[In, Buffer, Optional] const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,[In, Buffer, Optional] const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,[In, Optional] ID3D11Buffer* pTilePool,[In] unsigned int NumRanges,[In, Buffer, Optional] const D3D11_TILE_RANGE_FLAG* pRangeFlags,[In, Buffer, Optional] const unsigned int* pTilePoolStartOffsets,[In, Buffer, Optional] const unsigned int* pRangeTileCounts,[In] D3D11_TILE_MAPPING_FLAG Flags)
            
            
            シンタックス
            
            
            
            
            '宣言
 
Public Sub UpdateTileMappings( _
   ByVal  As Resource, _
   ByVal  As System.Integer, _
   ByVal () As TiledResourceCoordinate, _
   ByVal () As TileRegionSize, _
   ByVal  As Buffer, _
   ByVal  As System.Integer, _
   ByVal () As TileRangeFlags, _
   ByVal () As System.Integer, _
   ByVal () As System.Integer, _
   ByVal  As TileMappingFlags _
) 
             
        
            
            public void UpdateTileMappings( 
   Resource ,
   System.int ,
   TiledResourceCoordinate[] ,
   TileRegionSize[] ,
   Buffer ,
   System.int ,
   TileRangeFlags[] ,
   System.int[] ,
   System.int[] ,
   TileMappingFlags 
)
             
        
             
        
            パラメータ
- tiledResourceRef
 
- numTiledResourceRegions
 
- tiledResourceRegionStartCoordinatesRef
 
- tiledResourceRegionSizesRef
 
- tilePoolRef
 
- numRanges
 
- rangeFlagsRef
 
- tilePoolStartOffsetsRef
 
- rangeTileCountsRef
 
- flags
 
            
             
            
            
            
            
            
            
            
            
            
            
            
            参照