| オーバーロード | 解説 | 
|---|---|
| ClearUnorderedAccessView(UnorderedAccessView,Int32[]) | void ID3D11DeviceContext::ClearUnorderedAccessViewUint([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_INT4* Values) | 
| ClearUnorderedAccessView(UnorderedAccessView,Vector4) | void ID3D11DeviceContext::ClearUnorderedAccessViewFloat([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_VECTOR4* Values) |