Bind a single vertex buffer to the input-assembler stage.
            
            オーバーロード一覧
| オーバーロード | 解説 | 
| SetVertexBuffers(Int32,VertexBufferBinding) | Bind a single vertex buffer to the input-assembler stage.   | 
| SetVertexBuffers(Int32,VertexBufferBinding[]) | Bind an array of vertex buffers to the input-assembler stage.   | 
| SetVertexBuffers(Int32,Buffer[],Int32[],Int32[]) | Bind an array of vertex buffers to the input-assembler stage.   | 
| SetVertexBuffers(Int32,Int32,IntPtr,IntPtr,IntPtr) | void ID3D11DeviceContext::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void* ppVertexBuffers,[In, Buffer, Optional] const void* pStrides,[In, Buffer, Optional] const void* pOffsets)   | 
 
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            参照