|   | 名前 | 解説 | 
   | Add | Determines the sum of two matrices.   | 
   | AddRef | Determines the sum of two matrices.   | 
   | Billboard | Creates a spherical billboard that rotates around a specified object position.   | 
   | BillboardRef | Creates a spherical billboard that rotates around a specified object position.   | 
   | ConstrainedBillboard | Creates a cylindrical billboard that rotates around a specified axis.   | 
   | ConstrainedBillboardRef | Creates a cylindrical billboard that rotates around a specified axis.   | 
   | Divide | Divides a matrix by the given value.   | 
   | DivideRef | Divides a matrix by the given value.   | 
  | Equals | オーバーロードされます。 Determines whether the specified Matrix4x4is equal to this instance.   | 
  | EqualsRef | Determines whether the specified Matrix4x4 is equal to this instance.   | 
  | ExchangeColumns | Exchanges two columns in the matrix.   | 
  | ExchangeRows | Exchanges two rows in the matrix.   | 
  | GetHashCode | Returns a hash code for this instance.   | 
   | HadamardDivide | Element-wise division of two matrices.   | 
   | HadamardDivideRef | Element-wise division of two matrices.   | 
   | HadamardProduct | Determines the Hadamard (element-wise) product of two matrices.   | 
   | HadamardProductRef | Determines the Hadamard (element-wise) product of two matrices.   | 
   | Invert | Calculates the inverse of the specified matrix.   | 
   | InvertRef | オーバーロードされます。 Inverts the matrix.   | 
   | Lerp | Performs a linear interpolation between two matrices based on the given weighting.   | 
   | LerpRef | Performs a linear interpolation between two matrices based on the given weighting.   | 
   | LookAt | Creates a view matrix.   | 
   | LookAtRef | Creates a view matrix.   | 
   | MatrixProduct | Determines the product of two matrices.   | 
   | MatrixProductRef | Determines the product of two matrices.   | 
   | Multiply | オーバーロードされます。 Scales a matrix by the given value.   | 
   | MultiplyRef | Scales a matrix by the given value.   | 
   | Negate | Negates a matrix.   | 
   | NegateRef | オーバーロードされます。 Negates a matrix.   | 
   | Orthographic | Creates an orthographic perspective matrix from the given view volume dimensions.   | 
   | OrthographicOffCenter | Creates a customized orthographic projection matrix.   | 
   | Perspective | Creates a perspective projection matrix from the given view volume dimensions.   | 
   | PerspectiveFieldOfView | Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.   | 
   | PerspectiveOffCenter | Creates a customized perspective projection matrix.   | 
   | Reflection | Creates a matrix that reflects the coordinate system about a specified plane.   | 
   | ReflectionRef | Creates a matrix that reflects the coordinate system about a specified plane.   | 
   | RotationAxis | Creates a matrix that rotates around an arbitary axis.   | 
   | RotationAxisRef | Creates a matrix that rotates around an arbitary axis.   | 
   | RotationX | オーバーロードされます。 Creates a matrix that rotates around the x-axis.   | 
   | RotationXRef | オーバーロードされます。 Creates a matrix that rotates around the x-axis.   | 
   | RotationY | オーバーロードされます。 Creates a matrix that rotates around the y-axis.   | 
   | RotationYRef | オーバーロードされます。 Creates a matrix that rotates around the y-axis.   | 
   | RotationZ | オーバーロードされます。 Creates a matrix that rotates around the z-axis.   | 
   | RotationZRef | オーバーロードされます。 Creates a matrix that rotates around the z-axis.   | 
   | Scale | オーバーロードされます。 Creates a matrix that uniformally scales along all three axis.   | 
   | ScaleRef | オーバーロードされます。 Creates a matrix that uniformally scales along all three axis.   | 
   | Shadow | Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.   | 
   | ShadowRef | Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.   | 
   | Skew | Creates a skew/shear matrix by means of a translation vector, a rotation vector, and a rotation angle.   | 
   | SkewRef | Creates a skew/shear matrix by means of a translation vector, a rotation vector, and a rotation angle.   | 
   | Subtract | Determines the difference between two matrices.   | 
   | SubtractRef | Determines the difference between two matrices.   | 
  | ToArray | Creates an array containing the elements of the matrix.   | 
  | ToString | オーバーロードされます。 Returns a string that represents the current object.   | 
   | Translation | オーバーロードされます。 Creates a translation matrix using the specified offsets.   | 
   | TranslationRef | オーバーロードされます。 Creates a translation matrix from the specified 3-dimensional vector.   | 
   | Transpose | Calculates the transpose of the specified matrix.   | 
   | TransposeRef | オーバーロードされます。 Transposes the matrix.   | 
   | World | Creates a world matrix with the specified parameters.   | 
   | WorldRef | Creates a world matrix with the specified parameters.   | 
   | YawPitchRoll | Creates a rotation matrix from the specified yaw, pitch, and roll.   |