メンバ | 解説 |
---|---|
BackIn | The animation goes past the start and then accelerates as it reaches the end. |
BackInOut | Starts the animation slowly as it overshoots in the start, then accelerates quickly before it slows and overshoots the end. |
BackOut | The animation starts fast, then slows and goes past the end where s = 1.70158, using the formula f(t) = --t * t * ((s + 1) * t + s) + 1. |
BounceIn | The bouncing animation, when it starts slowly, accelerates towards the end using the formula f(t) = 1 - BounceOut(1 - t). |
BounceInOut | The bouncing animation, when it starts and ends slowly. |
BounceOut | The bouncing animation, when it starts quickly and slows down towards the end. |
CircleIn | The animation uses an easing function that creates an animation that accelerates using the formula f(t) = 1 - Math.Sqrt(1 - t * t). |
CircleInOut | The animation uses an easing function, which creates a slow start and end for the animation. |
CircleOut | The animation uses an easing function that creates an animation that decelerates using the formula f(t) = Math.Sqrt(1 - --t * t). |
CubicIn | Represents an easing function that creates an animation that accelerates using the formula f(t) = t * t * t. |
CubicInOut | Represents an easing function that creates an animation that decelerates using the formula f(t) = ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2. |
CubicOut | Represents an easing function that creates an animation that decelerates using the formula f(t) = --t * t * t + 1. |
ElasticIn | Represents an Ease function that creates an accelerating animation that resembles a spring that vibrates back and forth until it stops. |
ElasticInOut | Represents a decelerate function that creates an animation that accelerates and decelerates, and resembles a spring that oscillates back and forth until it stops. |
ElasticOut | Represents a ease function that creates a spring-like slowing animation that oscillates back and forth until it stops. |
ExpIn | The animation starts slowly, accelerates towards the end using the formula f(t) = Math.Pow(2, 10 * t - 10). |
ExpInOut | The animation starts and ends slowly by exponential function. |
ExpOut | The animation starts quickly and slows down towards the end using the formula f(t) = 1 - Math.Pow(2, -10 * t). |
Linear | Same speed from start to finish. |
Swing | It provides move or cause to move back and forth or from side to side while suspended or on an axis to an element. |
System.Object
System.ValueType
System.Enum
C1.Chart.Easing