c1Map1.TileLayer.TileSource = new VirtualEarthAerialSource();
var vl = new C1.Win.Map.VectorLayer();
c1Map1.Layers.Add(vl);
// ベクタレイヤに多角形ベクタ(C1.Win.Map.VectorPolygon)を追加できます
var polygon = new C1.Win.Map.VectorPolygon();
vl.Items.Add(polygon);
// 多角形をカスタマイズします
polygon.Style.BackColor = Color.Beige;
// 多角形の場所を設定します
polygon.Geometry = new GeoPolygon(new GeoLinearRing[]
{
new GeoLinearRing(new GeoPoint[]
{
new GeoPoint(-10,-10),
new GeoPoint(-10,10),
new GeoPoint(10,10),
new GeoPoint(10,-10),
}),
});