名前 | 解説 | |
---|---|---|
AssignFrom | オーバーライドされます。 Assigns (copies) properties from another RenderFragment to the current object. | |
Clone | Creates a copy of the current RenderFragment. C1.C1Preview.RenderFragmentから継承されます。 | |
Draw | オーバーロードされます。 Draws the current fragment on a specified System.Drawing.Graphics. C1.C1Preview.RenderFragmentから継承されます。 | |
FindHyperlink | Searches for a C1Hyperlink object in the current fragment at the specified position. C1.C1Preview.RenderFragmentから継承されます。 | |
GetAnchorRect | オーバーライドされます。 Gets a rectangle corresponding to a C1Anchor in the current fragment. | |
GetCharPoints | Gets an array of four points defining the (possibly rotated) geometric area of the character with the specified index. | |
GetCharRangeRects | Gets an array of bounding rectangles for a range of characters (in the returned array, each line in the specified range is represented by a separate RectangleD structure). | |
GetCharRangeRegion | Gets a bounding System.Drawing.Region for a range of characters. The region is relative to the top left corner of the fragment's inner area. | |
GetCharRect | Gets the geometric area of the character with the specified index. | |
GetHyperlinks | オーバーライドされます。 Adds information about all hyperlinks that appear in the current fragment to a C1HyperlinkInfoCollection. | |
HasClippedChildren | Checks whether any of the child fragments of the current fragment are clipped by its bounds. Depending on the recursive parameter, may also recursively test all child fragments. C1.C1Preview.RenderFragmentから継承されます。 | |
IsShadowVisible | Returns true if shadow visible for RenderFragment. C1.C1Preview.RenderFragmentから継承されます。 | |
ResolvingFinished | This method is called by the rendering engine after the current RenderFragment has been completely resolved. Typically this method would be used to clear temporary data created and used during resolving. C1.C1Preview.RenderFragmentから継承されます。 |