このクラスのメンバの一覧は、D2D1メンバを参照してください。
パブリック メソッド
| 名前 | 解説 |
| ComputeFlatteningTolerance | Computes the appropriate flattening tolerance to pass to APIs that take a flattening tolerance (for instance, DeviceContext.CreateFilledGeometryRealization). |
| ComputeMaximumScaleFactor | float D2D1ComputeMaximumScaleFactor([In] const D2D_MATRIX_3X2_F* matrix) |
| ConvertColorSpace | D2D_COLOR_F D2D1ConvertColorSpace([In] D2D1_COLOR_SPACE sourceColorSpace,[In] D2D1_COLOR_SPACE destinationColorSpace,[In] const D2D_COLOR_F* color) |
| CreateDevice | HRESULT D2D1CreateDevice([In] IDXGIDevice* dxgiDevice,[In, Optional] const D2D1_CREATION_PROPERTIES* creationProperties,[Out, Fast] ID2D1Device** d2dDevice) |
| CreateDeviceContext | HRESULT D2D1CreateDeviceContext([In] IDXGISurface* dxgiSurface,[In, Optional] const D2D1_CREATION_PROPERTIES* creationProperties,[Out, Fast] ID2D1DeviceContext** d2dDeviceContext) |
| CreateFactory | HRESULT D2D1CreateFactory([In] D2D1_FACTORY_TYPE factoryType,[In] const GUID& riid,[In, Optional] const D2D1_FACTORY_OPTIONS* pFactoryOptions,[Out] void** ppIFactory) |
| InvertMatrix | BOOL D2D1InvertMatrix([InOut] D2D_MATRIX_3X2_F* matrix) |
| IsMatrixInvertible | BOOL D2D1IsMatrixInvertible([In] const D2D_MATRIX_3X2_F* matrix) |
| SinCos | void D2D1SinCos([In] float angle,[Out] float* s,[Out] float* c) |
| Vec3Length | float D2D1Vec3Length([In] float x,[In] float y,[In] float z) |
トップ
参照