Bitmap for WPF
ConvolveMatrix クラス プロパティ

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct2D.Effects 名前空間 : ConvolveMatrix クラス

このクラスのメンバの一覧は、ConvolveMatrixメンバを参照してください。

パブリック プロパティ
 名前解説
Public プロパティThe effect applies the kernel matrix, the divisor, and then the bias is added to the result. The bias is unbounded and unitless.  
Public プロパティThe mode used to calculate the border of the image, soft or hard. See BorderModemodes for more info.  
Public プロパティGets or sets Cached property. C1.Util.DX.Direct2D.Propertiesから継承されます。
Public プロパティWhether the effect clamps color values to between 0 and 1 before the effect passes the values to the next effect in the graph. The effect clamps the values before it premultiplies the alpha . if you set this to TRUE the effect will clamp the values. If you set this to FALSE, the effect will not clamp the color values, but other effects and the output surface may clamp the values if they are not of high enough precision.  
Public プロパティGets or sets the associated instance of C1.Util.DX.Direct2D.CustomEffect. C1.Util.DX.Direct2D.Effectから継承されます。
Public プロパティThe kernel matrix is applied to a pixel and then the result is divided by this value. 0 behaves as a value of float epsilon.  
Public プロパティGets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。
Public プロパティThe kernel matrix to be applied to the image. The kernel elements aren't bounded and are specified as floats. The first set of KernelSizeX numbers in the FLOAT[] corresponds to the first row in the kernel. The second set of KernelSizeX numbers correspond to the second row, and so on up to KernelSizeY rows.  
Public プロパティShifts the convolution kernel from a centered position on the output pixel to a position you specify left/right and up/down. The offset is defined in kernel units. With some offsets and kernel sizes, the convolution kernel’s samples won't land on a pixel image center. The pixel values for the kernel sample are computed by bilinear interpolation.  
Public プロパティThe width of the kernel matrix. The units are specified in kernel units.  
Public プロパティThe height of the kernel matrix. The units are specified in kernel units.  
Public プロパティThe size of one unit in the kernel. The units are in (DIPs/kernel unit), where a kernel unit is the size of the element in the convolution kernel. A value of 1 (DIP/kernel unit) corresponds to one pixel in a image at 96 DPI.  
Public プロパティGet a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。
Public プロパティSpecifies whether the convolution kernel is applied to the alpha channel or only the color channels. If you set this to TRUE the convolution kernel is applied only to the color channels. If you set this to FALSE the convolution kernel is applied to all channels.  
Public プロパティThe interpolation mode the effect uses to scale the image to the corresponding kernel unit length. There are six scale modes that range in quality and speed. If you don't select a mode, the effect uses the interpolation mode of the device context. See Scale modes for more info  
Public プロパティGets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。
トップ
参照

ConvolveMatrix クラス
C1.Util.DX.Direct2D.Effects 名前空間