名前 | 解説 | |
---|---|---|
BlurStandardDeviation | The amount of blur to be applied to the alpha channel of the image. You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. This property is the same as the Gaussian Blur standard deviation property. | |
Cached | Gets or sets Cached property. C1.Util.DX.Direct2D.Propertiesから継承されます。 | |
Color | The color of the drop shadow. This property is a C1.Util.DX.ColorFdefined as: (R, G, B, A). | |
CustomEffect | Gets or sets the associated instance of C1.Util.DX.Direct2D.CustomEffect. C1.Util.DX.Direct2D.Effectから継承されます。 | |
IsDisposed | Gets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。 | |
NativePointer | Get a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。 | |
Optimization | The level of performance optimization. | |
Tag | Gets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。 |