Bitmap for WPF
SpotSpecular クラス プロパティ

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct2D.Effects 名前空間 : SpotSpecular クラス

このクラスのメンバの一覧は、SpotSpecularメンバを参照してください。

パブリック プロパティ
 名前解説
Public プロパティGets or sets Cached property. C1.Util.DX.Direct2D.Propertiesから継承されます。
Public プロパティThe color of the incoming light. This property is exposed as a C1.Util.DX.Vector3? (R, G, B) and used to compute LR, LG, LB.  
Public プロパティGets or sets the associated instance of C1.Util.DX.Direct2D.CustomEffect. C1.Util.DX.Direct2D.Effectから継承されます。
Public プロパティThe focus of the spot light. This property is unitless and is defined between 0 and 200.  
Public プロパティGets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。
Public プロパティThe size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction. This property maps to the dx and dy values in the Sobel gradient. This property is a C1.Util.DX.Vector2(Kernel Unit Length X, Kernel Unit Length Y) and is defined in (device-independent pixels (DIPs)/Kernel Unit). The effect uses bilinear interpolation to scale the bitmap to match size of kernel elements.  
Public プロパティThe light position of the point light source. The property is a D2D1_VECTOR_3F defined as (x, y, z). The units are in device-independent pixels (DIPs) and the values are unitless and unbounded.  
Public プロパティThe cone angle that restricts the region where the light is projected. No light is projected outside the cone. The limiting cone angle is the angle between the spot light axis (the axis between the LightPosition and PointsAt properties) and the spot light cone. This property is defined in degrees and must be between 0 to 90 degrees.  
Public プロパティGet a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。
Public プロパティWhere the spot light is focused. The property is exposed as a C1.Util.DX.Vector3with ? (x, y, z). The units are in DIPs and the values are unbounded.  
Public プロパティThe interpolation mode the effect uses to scale the image to the corresponding kernel unit length. There are six scale modes that range in quality and speed. If you don't select a mode, the effect uses the interpolation mode of the device context. See Scale modes for more info.  
Public プロパティThe ratio of specular reflection to the incoming light. The value is unitless and must be between 0 and 10,000.  
Public プロパティThe exponent for the specular term in the Phong lighting equation. A larger value corresponds to a more reflective surface. The value is unitless and must be between 1.0 and 128.  
Public プロパティThe scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.  
Public プロパティGets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。
トップ
参照

SpotSpecular クラス
C1.Util.DX.Direct2D.Effects 名前空間