Bitmap for WPF
Turbulence クラス プロパティ

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct2D.Effects 名前空間 : Turbulence クラス

このクラスのメンバの一覧は、Turbulenceメンバを参照してください。

パブリック プロパティ
 名前解説
Public プロパティThe base frequencies in the X and Y direction.. This property is a float and must be greater than 0. The units are specified in 1/DIPs. A value of 1 (1/DIPs) for the base frequency results in the Perlin noise completing an entire cycle between two pixels. The ease interpolation for these pixels results in completely random pixels, since there is no correlation between the pixels. A value of 0.1(1/DIPs) for the base frequency, the Perlin noise function repeats every 10 DIPs. This results in correlation between pixels and the typical turbulence effect is visible  
Public プロパティGets or sets Cached property. C1.Util.DX.Direct2D.Propertiesから継承されます。
Public プロパティGets or sets the associated instance of C1.Util.DX.Direct2D.CustomEffect. C1.Util.DX.Direct2D.Effectから継承されます。
Public プロパティGets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。
Public プロパティGet a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。
Public プロパティThe turbulence noise mode. This property can be either fractal sum or turbulence. Indicates whether to generate a bitmap based on Fractal Noise or the Turbulence function. See Noise modes for more info.  
Public プロパティThe number of octaves for the noise function. This property is an int and must be greater than 0.  
Public プロパティThe coordinates where the turbulence output is generated. The algorithm used to generate the Perlin noise is position dependent, so a different offset results in a different output. This property is not bounded and the units are specified in DIPs  
Public プロパティThe seed for the pseudo random generator. This property is unbounded.  
Public プロパティTurns stitching on or off. The base frequency is adjusted so that output bitmap can be stitched. This is useful if you want to tile multiple copies of the turbulence effect output. true: The output bitmap can be tiled (using the tile effect) without the appearance of seams. The base frequency is adjusted so that output bitmap can be stitched. false: The base frequency is not adjusted, so seams may appear between tiles if the bitmap is tiled.  
Public プロパティGets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。
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参照

Turbulence クラス
C1.Util.DX.Direct2D.Effects 名前空間