| 名前 | 解説 |
| Create | Default Constructor for a Factory1. |
| CreateDCRenderTarget | HRESULT ID2D1Factory::CreateDCRenderTarget([In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1DCRenderTarget** dcRenderTarget) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateDevice | HRESULT ID2D1Factory1::CreateDevice([In] IDXGIDevice* dxgiDevice,[Out, Fast] ID2D1Device** d2dDevice) |
| CreateDrawingStateBlock | HRESULT ID2D1Factory::CreateDrawingStateBlock([In, Optional] const D2D1_DRAWING_STATE_DESCRIPTION* drawingStateDescription,[In, Optional] IDWriteRenderingParams* textRenderingParams,[Out, Fast] ID2D1DrawingStateBlock** drawingStateBlock) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateDrawingStateBlock1 | HRESULT ID2D1Factory1::CreateDrawingStateBlock([In, Optional] const D2D1_DRAWING_STATE_DESCRIPTION1* drawingStateDescription,[In, Optional] IDWriteRenderingParams* textRenderingParams,[Out, Fast] ID2D1DrawingStateBlock1** drawingStateBlock) |
| CreateDxgiSurfaceRenderTarget | HRESULT ID2D1Factory::CreateDxgiSurfaceRenderTarget([In] IDXGISurface* dxgiSurface,[In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1RenderTarget** renderTarget) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateEllipseGeometry | HRESULT ID2D1Factory::CreateEllipseGeometry([In] const D2D1_ELLIPSE* ellipse,[Out, Fast] ID2D1EllipseGeometry** ellipseGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateGdiMetafile | Creates a new GdiMetafile object that you can use to replay metafile content. |
| CreateGeometryGroup | オーバーロードされます。 HRESULT ID2D1Factory::CreateGeometryGroup([In] D2D1_FILL_MODE fillMode,[In, Buffer] ID2D1Geometry** geometries,[In] unsigned int geometriesCount,[Out, Fast] ID2D1GeometryGroup** geometryGroup) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateHwndRenderTarget | HRESULT ID2D1Factory::CreateHwndRenderTarget([In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[In] const D2D1_HWND_RENDER_TARGET_PROPERTIES* hwndRenderTargetProperties,[Out, Fast] ID2D1HwndRenderTarget** hwndRenderTarget) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreatePathGeometry | HRESULT ID2D1Factory::CreatePathGeometry([Out, Fast] ID2D1PathGeometry** pathGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreatePathGeometry1 | HRESULT ID2D1Factory1::CreatePathGeometry([Out, Fast] ID2D1PathGeometry1** pathGeometry) |
| CreateRectangleGeometry | HRESULT ID2D1Factory::CreateRectangleGeometry([In] const D2D_RECT_F* rectangle,[Out, Fast] ID2D1RectangleGeometry** rectangleGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateRoundedRectangleGeometry | HRESULT ID2D1Factory::CreateRoundedRectangleGeometry([In] const D2D1_ROUNDED_RECT* roundedRectangle,[Out, Fast] ID2D1RoundedRectangleGeometry** roundedRectangleGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateStrokeStyle | オーバーロードされます。 HRESULT ID2D1Factory::CreateStrokeStyle([In] const D2D1_STROKE_STYLE_PROPERTIES* strokeStyleProperties,[In, Buffer, Optional] const float* dashes,[In] unsigned int dashesCount,[Out, Fast] ID2D1StrokeStyle** strokeStyle) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateStrokeStyle1 | オーバーロードされます。 HRESULT ID2D1Factory1::CreateStrokeStyle([In] const D2D1_STROKE_STYLE_PROPERTIES1* strokeStyleProperties,[In, Buffer, Optional] const float* dashes,[In] unsigned int dashesCount,[Out, Fast] ID2D1StrokeStyle1** strokeStyle) |
| CreateTransformedGeometry | HRESULT ID2D1Factory::CreateTransformedGeometry([In] ID2D1Geometry* sourceGeometry,[In] const D2D_MATRIX_3X2_F* transform,[Out, Fast] ID2D1TransformedGeometry** transformedGeometry) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| CreateWicBitmapRenderTarget | HRESULT ID2D1Factory::CreateWicBitmapRenderTarget([In] IWICBitmap* target,[In] const D2D1_RENDER_TARGET_PROPERTIES* renderTargetProperties,[Out, Fast] ID2D1RenderTarget** renderTarget) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| GetDesktopDpi | void ID2D1Factory::GetDesktopDpi([Out] float* dpiX,[Out] float* dpiY) C1.Util.DX.Direct2D.Factoryから継承されます。 |
| GetEffectProperties | HRESULT ID2D1Factory1::GetEffectProperties([In] const GUID& effectId,[Out] ID2D1Properties** properties) |
| GetRegisteredEffects | HRESULT ID2D1Factory1::GetRegisteredEffects([Out, Buffer, Optional] GUID* effects,[In] unsigned int effectsCount,[Out, Optional] unsigned int* effectsReturned,[Out, Optional] unsigned int* effectsRegistered) |
| QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |
| QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |
| RegisterEffect | オーバーロードされます。 Register a CustomEffectfactory. |
| RegisterEffectFromString | HRESULT ID2D1Factory1::RegisterEffectFromString([In] const GUID& classId,[In] const wchar_t* propertyXml,[In, Buffer, Optional] const D2D1_PROPERTY_BINDING* bindings,[In] unsigned int bindingsCount,[In] const __function__stdcall* effectFactory) |
| ReloadSystemMetrics | HRESULT ID2D1Factory::ReloadSystemMetrics() C1.Util.DX.Direct2D.Factoryから継承されます。 |
| UnregisterEffect | オーバーロードされます。 Unregister a CustomEffect. |