名前 | 解説 | |
---|---|---|
![]() | AddBeziers | void ID2D1SimplifiedGeometrySink::AddBeziers([In, Buffer] const D2D1_BEZIER_SEGMENT* beziers,[In] unsigned int beziersCount) |
![]() | AddLines | void ID2D1SimplifiedGeometrySink::AddLines([In, Buffer] const D2D_POINT_2F* points,[In] unsigned int pointsCount) |
![]() | BeginFigure | void ID2D1SimplifiedGeometrySink::BeginFigure([In] D2D_POINT_2F startPoint,[In] D2D1_FIGURE_BEGIN figureBegin) |
![]() | Close | HRESULT ID2D1SimplifiedGeometrySink::Close() |
![]() | EndFigure | void ID2D1SimplifiedGeometrySink::EndFigure([In] D2D1_FIGURE_END figureEnd) |
![]() | QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |
![]() | QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |
![]() | SetFillMode | void ID2D1SimplifiedGeometrySink::SetFillMode([In] D2D1_FILL_MODE fillMode) |
![]() | SetSegmentFlags | void ID2D1SimplifiedGeometrySink::SetSegmentFlags([In] D2D1_PATH_SEGMENT vertexFlags) |