名前 | 解説 | |
---|---|---|
![]() | AddNode | Adds the provided node to the transform graph. |
![]() | Clear | void ID2D1TransformGraph::Clear() |
![]() | ConnectNode | Connects two nodes inside the transform graph. |
![]() | ConnectToEffectInput | [This documentation is preliminary and is subject to change.] |
![]() | GetInputCount | unsigned int ID2D1TransformGraph::GetInputCount() |
![]() | QueryInterface | オーバーロードされます。 Query this instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |
![]() | QueryInterfaceOrNull | オーバーロードされます。 Query instance for a particular COM GUID/interface support. C1.Util.DX.ComObjectから継承されます。 |
![]() | RemoveNode | Removes the provided node from the transform graph. |
![]() | SetOutputNode | Sets the output node for the transform graph. |
![]() | SetPassthroughGraph | HRESULT ID2D1TransformGraph::SetPassthroughGraph([In] unsigned int effectInputIndex) |
![]() | SetSingleTransformNode | Sets a single transform node as being equivalent to the whole graph. |
![]() | SetSingleTransformNode_ | HRESULT ID2D1TransformGraph::SetSingleTransformNode([In] ID2D1TransformNode* node) |