名前 | 解説 | |
---|---|---|
ComputeShader | Inner interface giving access to ComputeShaderStage methods. | |
DebugName | Gets or sets the debug-name for this object. C1.Util.DX.Direct3D11.DeviceChildから継承されます。 | |
Device | GetDevice C1.Util.DX.Direct3D11.DeviceChildから継承されます。 | |
DomainShader | Inner interface giving access to DomainShaderStage methods. | |
GeometryShader | Inner interface giving access to GeometryShaderStage methods. | |
HullShader | Inner interface giving access to HullShaderStage methods. | |
InputAssembler | Inner interface giving access to InputAssemblerStage methods. | |
IsDisposed | Gets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。 | |
NativePointer | Get a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。 | |
OutputMerger | Inner interface giving access to OutputMergerStage methods. | |
PixelShader | Inner interface giving access to PixelShaderStage methods. | |
Rasterizer | Inner interface giving access to RasterizerStage methods. | |
StreamOutput | Inner interface giving access to StreamOutputStage methods. | |
Tag | Gets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。 | |
VertexShader | Inner interface giving access to VertexShaderStage methods. |