名前 | 解説 | |
---|---|---|
![]() | ComputeShader | Inner interface giving access to ComputeShaderStage methods. |
![]() | DebugName | Gets or sets the debug-name for this object. C1.Util.DX.Direct3D11.DeviceChildから継承されます。 |
![]() | Device | GetDevice C1.Util.DX.Direct3D11.DeviceChildから継承されます。 |
![]() | DomainShader | Inner interface giving access to DomainShaderStage methods. |
![]() | GeometryShader | Inner interface giving access to GeometryShaderStage methods. |
![]() | HullShader | Inner interface giving access to HullShaderStage methods. |
![]() | InputAssembler | Inner interface giving access to InputAssemblerStage methods. |
![]() | IsDisposed | Gets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。 |
![]() | NativePointer | Get a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。 |
![]() | OutputMerger | Inner interface giving access to OutputMergerStage methods. |
![]() | PixelShader | Inner interface giving access to PixelShaderStage methods. |
![]() | Rasterizer | Inner interface giving access to RasterizerStage methods. |
![]() | StreamOutput | Inner interface giving access to StreamOutputStage methods. |
![]() | Tag | Gets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。 |
![]() | VertexShader | Inner interface giving access to VertexShaderStage methods. |