Bitmap for WPF
CreateGeometryShader メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > Device クラス : CreateGeometryShader メソッド
HRESULT ID3D11Device::CreateGeometryShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader)
シンタックス
'宣言
 
Public Function CreateGeometryShader( _
   ByVal shaderBytecodeRef As System.IntPtr, _
   ByVal bytecodeLength As PointerSize, _
   ByVal classLinkageRef As ClassLinkage _
) As GeometryShader
public GeometryShader CreateGeometryShader( 
   System.IntPtr shaderBytecodeRef,
   PointerSize bytecodeLength,
   ClassLinkage classLinkageRef
)

パラメータ

shaderBytecodeRef
bytecodeLength
classLinkageRef
参照

Device クラス
Device メンバ