名前 | 解説 | |
---|---|---|
![]() | InputAssemblerStage コンストラクタ | Initializes a new instance of the InputAssemblerStageclass. |
InputAssemblerStageデータ型で公開されるメンバを以下の表に示します。
名前 | 解説 | |
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![]() | InputAssemblerStage コンストラクタ | Initializes a new instance of the InputAssemblerStageclass. |
名前 | 解説 | |
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![]() | DefaultIndexBufferOffsetInBytes | Constant DefaultIndexBufferOffsetInBytes. |
![]() | DefaultPrimitiveTopology | Constant DefaultPrimitiveTopology. |
![]() | DefaultVertexBufferOffsetInBytes | Constant DefaultVertexBufferOffsetInBytes. |
![]() | IndexInputResourceSlotCount | Constant IndexInputResourceSlotCount. |
![]() | InstanceIdBitCount | Constant InstanceIdBitCount. |
![]() | IntegerArithmeticBitCount | Constant IntegerArithmeticBitCount. |
![]() | PatchMaximumControlPointCount | Constant PatchMaximumControlPointCount. |
![]() | PrimitiveIdBitCount | Constant PrimitiveIdBitCount. |
![]() | VertexIdBitCount | Constant VertexIdBitCount. |
![]() | VertexInputResourceSlotCount | Constant VertexInputResourceSlotCount. |
![]() | VertexInputStructureElementCount | Constant VertexInputStructureElementCount. |
![]() | VertexInputStructureElementsComponents | Constant VertexInputStructureElementsComponents. |
名前 | 解説 | |
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![]() | IsDisposed | Gets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。 |
![]() | NativePointer | Get a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。 |
![]() | Tag | Gets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。 |
名前 | 解説 | |
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![]() | GetIndexBuffer | void ID3D11DeviceContext::IAGetIndexBuffer([Out, Optional] ID3D11Buffer** pIndexBuffer,[Out, Optional] DXGI_FORMAT* Format,[Out, Optional] unsigned int* Offset) |
![]() | GetInputLayout | void ID3D11DeviceContext::IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout) |
![]() | GetPrimitiveTopology | void ID3D11DeviceContext::IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology) |
![]() | GetVertexBuffers | void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets) |
![]() | SetIndexBuffer | void ID3D11DeviceContext::IASetIndexBuffer([In, Optional] ID3D11Buffer* pIndexBuffer,[In] DXGI_FORMAT Format,[In] unsigned int Offset) |
![]() | SetInputLayout | void ID3D11DeviceContext::IASetInputLayout([In, Optional] ID3D11InputLayout* pInputLayout) |
![]() | SetPrimitiveTopology | void ID3D11DeviceContext::IASetPrimitiveTopology([In] D3D_PRIMITIVE_TOPOLOGY Topology) |
![]() | SetVertexBuffers | オーバーロードされます。 Bind a single vertex buffer to the input-assembler stage. |
名前 | 解説 | |
---|---|---|
![]() | Disposed | Occurs when this instance is fully disposed. C1.Util.DX.DisposeBaseから継承されます。 |
![]() | Disposing | Occurs when this instance is starting to be disposed. C1.Util.DX.DisposeBaseから継承されます。 |
![]() | Performs an explicit conversion from System.IntPtrto InputAssemblerStage. |