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Create メソッド (InputLayout)

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > InputLayout クラス : Create メソッド
The device used to create the layout.
The compiled shader used to validate the input elements.
An array of input elements describing the layout of the input data.
Initializes a new instance of the InputLayoutobject to describe the input-buffer data for the input-assembler stage.
シンタックス
'宣言
 
Public Shared Function Create( _
   ByVal device As Device, _
   ByVal shaderBytecode() As System.Byte, _
   ByVal elements() As InputElement _
) As InputLayout
public static InputLayout Create( 
   Device device,
   System.byte[] shaderBytecode,
   InputElement[] elements
)

パラメータ

device
The device used to create the layout.
shaderBytecode
The compiled shader used to validate the input elements.
elements
An array of input elements describing the layout of the input data.
参照

InputLayout クラス
InputLayout メンバ