HRESULT IDirect3DDevice9::CreateTexture([In] unsigned int Width,[In] unsigned int Height,[In] unsigned int Levels,[In] unsigned int Usage,[In] D3DFORMAT Format,[In] D3DPOOL Pool,[Out, Fast] IDirect3DTexture9** ppTexture,[In] void** pSharedHandle)
シンタックス
'宣言
Public Function CreateTexture( _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal As Format, _
ByVal As Pool, _
ByVal sharedHandleRef As System.IntPtr _
) As Texture
public Texture CreateTexture(
System.int ,
System.int ,
System.int ,
System.int ,
Format ,
Pool ,
System.IntPtr sharedHandleRef
)
パラメータ
- width
- height
- levels
- usage
- format
- pool
- sharedHandleRef
参照