Bitmap for WPF
WorldRef メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX 名前空間 > Matrix4x4 構造体 : WorldRef メソッド
The world matrix.
The position of the object (used in translation operations).
The forward direction of the object.
The upward direction of the object. Its value is usually [0, 1, 0].
Creates a world matrix with the specified parameters.
シンタックス
'宣言
 
Public Shared Sub WorldRef( _
   ByRef result As Matrix4x4, _
   ByRef position As Vector3, _
   ByRef forward As Vector3, _
   ByRef up As Vector3 _
) 
public static void WorldRef( 
   out Matrix4x4 result,
   ref Vector3 position,
   ref Vector3 forward,
   ref Vector3 up
)

パラメータ

result
The world matrix.
position
The position of the object (used in translation operations).
forward
The forward direction of the object.
up
The upward direction of the object. Its value is usually [0, 1, 0].

戻り値の型

The world matrix.
参照

Matrix4x4 構造体
Matrix4x4 メンバ