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BlurStandardDeviation プロパティ

GrapeCity.Documents.DX.Windows アセンブリ > GrapeCity.Documents.DX.Direct2D.Effects 名前空間 > Shadow クラス : BlurStandardDeviation プロパティ
The amount of blur to be applied to the alpha channel of the image. You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. This property is the same as the Gaussian Blur standard deviation property.
シンタックス
'宣言
 
Public Property BlurStandardDeviation As System.Single
public System.float BlurStandardDeviation {get; set;}
参照

Shadow クラス
Shadow メンバ