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Tessellate(Nullable<Matrix3x2>,Single,ITessellationSink) メソッド

GrapeCity.Documents.DX.Windows アセンブリ > GrapeCity.Documents.DX.Direct2D 名前空間 > Geometry クラス > Tessellate メソッド : Tessellate(Nullable<Matrix3x2>,Single,ITessellationSink) メソッド
The transform to apply to this geometry, or NULL.
The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.
The ITessellationSink to which the tessellated is appended.
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance
シンタックス
'宣言
 
Public Overloads Sub Tessellate( _
   ByVal worldTransform As System.Nullable(Of Matrix3x2), _
   ByVal flatteningTolerance As System.Single, _
   ByVal tessellationSink As ITessellationSink _
) 
public void Tessellate( 
   System.Nullable<Matrix3x2> worldTransform,
   System.float flatteningTolerance,
   ITessellationSink tessellationSink
)

パラメータ

worldTransform
The transform to apply to this geometry, or NULL.
flatteningTolerance
The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.
tessellationSink
The ITessellationSink to which the tessellated is appended.

戻り値の型

If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
参照

Geometry クラス
Geometry メンバ
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