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Update メソッド

GrapeCity.Documents.DX.Windows アセンブリ > GrapeCity.Documents.DX.Direct2D 名前空間 > ResourceTexture クラス : Update メソッド
HRESULT ID2D1ResourceTexture::Update([In, Buffer, Optional] const unsigned int* minimumExtents,[In, Buffer, Optional] const unsigned int* maximimumExtents,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dimensions,[In, Buffer] const unsigned char* data,[In] unsigned int dataCount)
シンタックス
'宣言
 
Public Sub Update( _
   ByVal minimumExtents() As System.Integer, _
   ByVal maximimumExtents() As System.Integer, _
   ByVal strides() As System.Integer, _
   ByVal dimensions As System.Integer, _
   ByVal data() As System.Byte, _
   ByVal dataCount As System.Integer _
) 
public void Update( 
   System.int[] minimumExtents,
   System.int[] maximimumExtents,
   System.int[] strides,
   System.int dimensions,
   System.byte[] data,
   System.int dataCount
)

パラメータ

minimumExtents
maximimumExtents
strides
dimensions
data
dataCount
参照

ResourceTexture クラス
ResourceTexture メンバ