GrapeCity.WPF.InputMan アセンブリ > GrapeCity.Windows.InputMan.Fields 名前空間 : MaskEnumerationField クラス |
このクラスのメンバの一覧は、MaskEnumerationFieldメンバを参照してください。
名前 | 解説 | |
---|---|---|
Activate | 現在のフィールドをアクティブにし、既定のキャレット位置にキャレットを配置します。 | |
AddHandler | オーバーロードされます。 Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element. System.Windows.UIElementから継承されます。 | |
AddToEventRoute | Adds handlers to the specified System.Windows.EventRoute for the current System.Windows.UIElement event handler collection. System.Windows.UIElementから継承されます。 | |
ApplyAnimationClock | オーバーロードされます。 Applies an animation to a specified dependency property on this element. Any existing animations are stopped and replaced with the new animation. System.Windows.UIElementから継承されます。 | |
ApplyTemplate | Builds the current template's visual tree if necessary, and returns a value that indicates whether the visual tree was rebuilt by this call. System.Windows.FrameworkElementから継承されます。 | |
Arrange | Positions child elements and determines a size for a System.Windows.UIElement. Parent elements call this method from their System.Windows.UIElement.ArrangeCore(System.Windows.Rect) implementation (or a WPF framework-level equivalent) to form a recursive layout update. This method constitutes the second pass of a layout update. System.Windows.UIElementから継承されます。 | |
BeginAnimation | オーバーロードされます。 Starts an animation for a specified animated property on this element. System.Windows.UIElementから継承されます。 | |
BeginInit | Starts the initialization process for this element. GrapeCity.Windows.InputMan.Fields.Primitives.Fieldから継承されます。 | |
BeginStoryboard | オーバーロードされます。 Begins the sequence of actions that are contained in the provided storyboard. System.Windows.FrameworkElementから継承されます。 | |
BringIntoView | オーバーロードされます。 Attempts to bring this element into view, within any scrollable regions it is contained within. System.Windows.FrameworkElementから継承されます。 | |
CaptureMouse | Attempts to force capture of the mouse to this element. System.Windows.UIElementから継承されます。 | |
CaptureStylus | Attempts to force capture of the stylus to this element. System.Windows.UIElementから継承されます。 | |
CaptureTouch | System.Windows.UIElementから継承されます。 | |
ClearValue | オーバーロードされます。 Clears the local value of a property. The property to be cleared is specified by a System.Windows.DependencyProperty identifier. System.Windows.DependencyObjectから継承されます。 | |
CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any System.Windows.CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling System.Windows.DependencyObject. System.Windows.DependencyObjectから継承されます。 | |
DoSpinDown | オーバーロードされます。 スピンダウン動作を処理します。 | |
DoSpinUp | オーバーロードされます。 スピンアップ動作を処理します。 | |
EndInit | オーバーライドされます。 Indicates that the initialization process for the element is complete. | |
Equals | System.Windows.DependencyObjectから継承されます。 | |
FindCommonVisualAncestor | Returns the common ancestor of two visual objects. System.Windows.Media.Visualから継承されます。 | |
FindName | System.Windows.FrameworkElementから継承されます。 | |
FindResource | Searches for a resource with the specified key, and throws an exception if the requested resource is not found. System.Windows.FrameworkElementから継承されます。 | |
GetAnimationBaseValue | Returns the base property value for the specified property on this element, disregarding any possible animated value from a running or stopped animation. System.Windows.UIElementから継承されます。 | |
GetBindingExpression | Returns the System.Windows.Data.BindingExpression that represents the binding on the specified property. System.Windows.FrameworkElementから継承されます。 | |
GetHashCode | Gets a hash code for this System.Windows.DependencyObject. System.Windows.DependencyObjectから継承されます。 | |
GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this System.Windows.DependencyObject. System.Windows.DependencyObjectから継承されます。 | |
GetValue | Returns the current effective value of a dependency property on this instance of a System.Windows.DependencyObject. System.Windows.DependencyObjectから継承されます。 | |
InputHitTest | System.Windows.UIElementから継承されます。 | |
InvalidateArrange | Invalidates the arrange state (layout) for the element. After the invalidation, the element will have its layout updated, which will occur asynchronously unless subsequently forced by System.Windows.UIElement.UpdateLayout. System.Windows.UIElementから継承されます。 | |
InvalidateMeasure | Invalidates the measurement state (layout) for the element. System.Windows.UIElementから継承されます。 | |
InvalidateProperty | System.Windows.DependencyObjectから継承されます。 | |
InvalidateVisual | Invalidates the rendering of the element, and forces a complete new layout pass. System.Windows.UIElement.OnRender(System.Windows.Media.DrawingContext) is called after the layout cycle is completed. System.Windows.UIElementから継承されます。 | |
IsAncestorOf | Determines whether the visual object is an ancestor of the descendant visual object. System.Windows.Media.Visualから継承されます。 | |
IsDescendantOf | Determines whether the visual object is a descendant of the ancestor visual object. System.Windows.Media.Visualから継承されます。 | |
Measure | Updates the System.Windows.UIElement.DesiredSize of a System.Windows.UIElement. Parent elements call this method from their own System.Windows.UIElement.MeasureCore(System.Windows.Size) implementations to form a recursive layout update. Calling this method constitutes the first pass (the "Measure" pass) of a layout update. System.Windows.UIElementから継承されます。 | |
MoveFocus | Moves the keyboard focus away from this element and to another element in a provided traversal direction. System.Windows.FrameworkElementから継承されます。 | |
OnApplyTemplate | オーバーライドされます。 When overridden in a derived class, is invoked whenever application code or internal processes call System.Windows.FrameworkElement.ApplyTemplate. | |
PointFromScreen | Converts a System.Windows.Point in screen coordinates into a System.Windows.Point that represents the current coordinate system of the System.Windows.Media.Visual. System.Windows.Media.Visualから継承されます。 | |
PointToScreen | Converts a System.Windows.Point that represents the current coordinate system of the System.Windows.Media.Visual into a System.Windows.Point in screen coordinates. System.Windows.Media.Visualから継承されます。 | |
PredictFocus | Determines the next element that would receive focus relative to this element for a provided focus movement direction, but does not actually move the focus. System.Windows.FrameworkElementから継承されます。 | |
RaiseEvent | System.Windows.UIElementから継承されます。 | |
ReadLocalValue | Returns the local value of a dependency property, if it exists. System.Windows.DependencyObjectから継承されます。 | |
RegisterName | Provides an accessor that simplifies access to the System.Windows.NameScope registration method. System.Windows.FrameworkElementから継承されます。 | |
ReleaseAllTouchCaptures | System.Windows.UIElementから継承されます。 | |
ReleaseMouseCapture | Releases the mouse capture, if this element held the capture. System.Windows.UIElementから継承されます。 | |
ReleaseStylusCapture | Releases the stylus device capture, if this element held the capture. System.Windows.UIElementから継承されます。 | |
ReleaseTouchCapture | System.Windows.UIElementから継承されます。 | |
RemoveHandler | System.Windows.UIElementから継承されます。 | |
SetBinding | オーバーロードされます。 Attaches a binding to this element, based on the provided binding object. System.Windows.FrameworkElementから継承されます。 | |
SetCurrentValue | System.Windows.DependencyObjectから継承されます。 | |
SetResourceReference | Searches for a resource with the specified name and sets up a resource reference to it for the specified property. System.Windows.FrameworkElementから継承されます。 | |
SetValue | オーバーロードされます。 Sets the local value of a dependency property, specified by its dependency property identifier. System.Windows.DependencyObjectから継承されます。 | |
ToString | Returns the string representation of a System.Windows.Controls.Control object. System.Windows.Controls.Controlから継承されます。 | |
TransformToAncestor | オーバーロードされます。 Returns a transform that can be used to transform coordinates from the System.Windows.Media.Visual to the specified System.Windows.Media.Visual ancestor of the visual object. System.Windows.Media.Visualから継承されます。 | |
TransformToDescendant | Returns a transform that can be used to transform coordinates from the System.Windows.Media.Visual to the specified visual object descendant. System.Windows.Media.Visualから継承されます。 | |
TransformToVisual | Returns a transform that can be used to transform coordinates from the System.Windows.Media.Visual to the specified visual object. System.Windows.Media.Visualから継承されます。 | |
TranslatePoint | Translates a point relative to this element to coordinates that are relative to the specified element. System.Windows.UIElementから継承されます。 | |
TryFindResource | Searches for a resource with the specified key, and returns that resource if found. System.Windows.FrameworkElementから継承されます。 | |
UnregisterName | Simplifies access to the System.Windows.NameScope de-registration method. System.Windows.FrameworkElementから継承されます。 | |
UpdateDefaultStyle | System.Windows.FrameworkElementから継承されます。 | |
UpdateLayout | Ensures that all visual child elements of this element are properly updated for layout. System.Windows.UIElementから継承されます。 |
名前 | 解説 | |
---|---|---|
AddVisualChild | Defines the parent-child relationship between two visuals. System.Windows.Media.Visualから継承されます。 | |
ArrangeCore | Implements System.Windows.UIElement.ArrangeCore(System.Windows.Rect) (defined as virtual in System.Windows.UIElement) and seals the implementation. System.Windows.FrameworkElementから継承されます。 | |
ArrangeOverride | Called to arrange and size the content of a System.Windows.Controls.Control object. System.Windows.Controls.Controlから継承されます。 | |
GetLayoutClip | Returns a geometry for a clipping mask. The mask applies if the layout system attempts to arrange an element that is larger than the available display space. System.Windows.FrameworkElementから継承されます。 | |
GetVisualChild | Overrides System.Windows.Media.Visual.GetVisualChild(System.Int32), and returns a child at the specified index from a collection of child elements. System.Windows.FrameworkElementから継承されます。 | |
HitTestCore | オーバーロードされます。 Implements System.Windows.Media.Visual.HitTestCore(System.Windows.Media.PointHitTestParameters) to supply base element hit testing behavior (returning System.Windows.Media.HitTestResult). System.Windows.UIElementから継承されます。 | |
MeasureCore | Implements basic measure-pass layout system behavior for System.Windows.FrameworkElement. System.Windows.FrameworkElementから継承されます。 | |
MeasureOverride | Called to remeasure a control. System.Windows.Controls.Controlから継承されます。 | |
OnAccessKey | Provides class handling for when an access key that is meaningful for this element is invoked. System.Windows.UIElementから継承されます。 | |
OnChildDesiredSizeChanged | Supports layout behavior when a child element is resized. System.Windows.UIElementから継承されます。 | |
OnContextMenuClosing | Invoked whenever an unhandled System.Windows.FrameworkElement.ContextMenuClosing routed event reaches this class in its route. Implement this method to add class handling for this event. System.Windows.FrameworkElementから継承されます。 | |
OnContextMenuOpening | Invoked whenever an unhandled System.Windows.FrameworkElement.ContextMenuOpening routed event reaches this class in its route. Implement this method to add class handling for this event. System.Windows.FrameworkElementから継承されます。 | |
OnCreateAutomationPeer | Returns class-specific System.Windows.Automation.Peers.AutomationPeer implementations for the Windows Presentation Foundation (WPF) infrastructure. System.Windows.UIElementから継承されます。 | |
OnDpiChanged | System.Windows.Media.Visualから継承されます。 | |
OnDragEnter | Invoked when an unhandled System.Windows.DragDrop.DragEnter attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnDragLeave | Invoked when an unhandled System.Windows.DragDrop.DragLeave attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnDragOver | Invoked when an unhandled System.Windows.DragDrop.DragOver attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnDrop | Invoked when an unhandled System.Windows.DragDrop.DragEnter attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnEnter | キャレットがこのフィールドに入るときに呼び出されます。 GrapeCity.Windows.InputMan.Fields.Primitives.Fieldから継承されます。 | |
OnGiveFeedback | Invoked when an unhandled System.Windows.DragDrop.GiveFeedback attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnGotFocus | Invoked whenever an unhandled System.Windows.UIElement.GotFocus event reaches this element in its route. System.Windows.FrameworkElementから継承されます。 | |
OnGotKeyboardFocus | Invoked when an unhandled System.Windows.Input.Keyboard.GotKeyboardFocus attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. GrapeCity.Windows.InputMan.Fields.Primitives.Fieldから継承されます。 | |
OnGotMouseCapture | Invoked when an unhandled System.Windows.Input.Mouse.GotMouseCapture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnGotStylusCapture | Invoked when an unhandled System.Windows.Input.Stylus.GotStylusCapture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnGotTouchCapture | System.Windows.UIElementから継承されます。 | |
OnInitialized | Raises the System.Windows.FrameworkElement.Initialized event. This method is invoked whenever System.Windows.FrameworkElement.IsInitialized is set to true internally. GrapeCity.Windows.InputMan.Fields.Primitives.Fieldから継承されます。 | |
OnIsKeyboardFocusedChanged | Invoked when an unhandled System.Windows.UIElement.IsKeyboardFocusedChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsKeyboardFocusWithinChanged | Invoked just before the System.Windows.UIElement.IsKeyboardFocusWithinChanged event is raised by this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsMouseCapturedChanged | Invoked when an unhandled System.Windows.UIElement.IsMouseCapturedChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsMouseCaptureWithinChanged | Invoked when an unhandled System.Windows.UIElement.IsMouseCaptureWithinChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsMouseDirectlyOverChanged | Invoked when an unhandled System.Windows.UIElement.IsMouseDirectlyOverChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsStylusCapturedChanged | Invoked when an unhandled System.Windows.UIElement.IsStylusCapturedChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsStylusCaptureWithinChanged | Invoked when an unhandled System.Windows.UIElement.IsStylusCaptureWithinChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnIsStylusDirectlyOverChanged | Invoked when an unhandled System.Windows.UIElement.IsStylusDirectlyOverChanged event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnKeyDown | Invoked when an unhandled System.Windows.Input.Keyboard.KeyDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnKeyUp | Invoked when an unhandled System.Windows.Input.Keyboard.KeyUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnLeave | キャレットがこのフィールドから出るときに呼び出されます。 GrapeCity.Windows.InputMan.Fields.Primitives.Fieldから継承されます。 | |
OnLostFocus | Raises the System.Windows.UIElement.LostFocus routed event by using the event data that is provided. System.Windows.UIElementから継承されます。 | |
OnLostKeyboardFocus | Invoked when an unhandled System.Windows.Input.Keyboard.LostKeyboardFocus attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnLostMouseCapture | Invoked when an unhandled System.Windows.Input.Mouse.LostMouseCapture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnLostStylusCapture | Invoked when an unhandled System.Windows.Input.Stylus.LostStylusCapture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnLostTouchCapture | System.Windows.UIElementから継承されます。 | |
OnManipulationBoundaryFeedback | System.Windows.UIElementから継承されます。 | |
OnManipulationCompleted | System.Windows.UIElementから継承されます。 | |
OnManipulationDelta | System.Windows.UIElementから継承されます。 | |
OnManipulationInertiaStarting | System.Windows.UIElementから継承されます。 | |
OnManipulationStarted | System.Windows.UIElementから継承されます。 | |
OnManipulationStarting | System.Windows.UIElementから継承されます。 | |
OnMouseDoubleClick | Raises the System.Windows.Controls.Control.MouseDoubleClick routed event. System.Windows.Controls.Controlから継承されます。 | |
OnMouseDown | Invoked when an unhandled System.Windows.Input.Mouse.MouseDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseEnter | Invoked when an unhandled System.Windows.Input.Mouse.MouseEnter attached event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseLeave | Invoked when an unhandled System.Windows.Input.Mouse.MouseLeave attached event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseLeftButtonDown | Invoked when an unhandled System.Windows.UIElement.MouseLeftButtonDown routed event is raised on this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseLeftButtonUp | Invoked when an unhandled System.Windows.UIElement.MouseLeftButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseMove | Invoked when an unhandled System.Windows.Input.Mouse.MouseMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseRightButtonDown | Invoked when an unhandled System.Windows.UIElement.MouseRightButtonDown routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseRightButtonUp | Invoked when an unhandled System.Windows.UIElement.MouseRightButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseUp | Invoked when an unhandled System.Windows.Input.Mouse.MouseUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnMouseWheel | Invoked when an unhandled System.Windows.Input.Mouse.MouseWheel attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewDragEnter | Invoked when an unhandled System.Windows.DragDrop.PreviewDragEnter attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewDragLeave | Invoked when an unhandled System.Windows.DragDrop.PreviewDragLeave attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewDragOver | Invoked when an unhandled System.Windows.DragDrop.PreviewDragOver attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewDrop | Invoked when an unhandled System.Windows.DragDrop.PreviewDrop attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewGiveFeedback | Invoked when an unhandled System.Windows.DragDrop.PreviewGiveFeedback attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewGotKeyboardFocus | Invoked when an unhandled System.Windows.Input.Keyboard.PreviewGotKeyboardFocus attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewKeyDown | Invoked when an unhandled System.Windows.Input.Keyboard.PreviewKeyDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewKeyUp | Invoked when an unhandled System.Windows.Input.Keyboard.PreviewKeyUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewLostKeyboardFocus | Invoked when an unhandled System.Windows.Input.Keyboard.PreviewKeyDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseDoubleClick | Raises the System.Windows.Controls.Control.PreviewMouseDoubleClick routed event. System.Windows.Controls.Controlから継承されます。 | |
OnPreviewMouseDown | Invoked when an unhandled System.Windows.Input.Mouse.PreviewMouseDown attached routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseLeftButtonDown | Invoked when an unhandled System.Windows.UIElement.PreviewMouseLeftButtonDown routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseLeftButtonUp | Invoked when an unhandled System.Windows.UIElement.PreviewMouseLeftButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseMove | Invoked when an unhandled System.Windows.Input.Mouse.PreviewMouseMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseRightButtonDown | Invoked when an unhandled System.Windows.UIElement.PreviewMouseRightButtonDown routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseRightButtonUp | Invoked when an unhandled System.Windows.UIElement.PreviewMouseRightButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseUp | Invoked when an unhandled System.Windows.Input.Mouse.PreviewMouseUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewMouseWheel | Invoked when an unhandled System.Windows.Input.Mouse.PreviewMouseWheel attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewQueryContinueDrag | Invoked when an unhandled System.Windows.DragDrop.PreviewQueryContinueDrag attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusButtonDown | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusButtonDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusButtonUp | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusButtonUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusDown | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusInAirMove | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusInAirMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusInRange | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusInRange attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusMove | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusOutOfRange | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusOutOfRange attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusSystemGesture | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusSystemGesture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewStylusUp | Invoked when an unhandled System.Windows.Input.Stylus.PreviewStylusUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewTextInput | Invoked when an unhandled System.Windows.Input.TextCompositionManager.PreviewTextInput attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnPreviewTouchDown | System.Windows.UIElementから継承されます。 | |
OnPreviewTouchMove | System.Windows.UIElementから継承されます。 | |
OnPreviewTouchUp | System.Windows.UIElementから継承されます。 | |
OnPropertyChanged | Invoked whenever the effective value of any dependency property on this System.Windows.DependencyObject has been updated. The specific dependency property that changed is reported in the event data. GrapeCity.Windows.InputMan.Fields.Primitives.Fieldから継承されます。 | |
OnQueryContinueDrag | Invoked when an unhandled System.Windows.DragDrop.QueryContinueDrag attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnQueryCursor | Invoked when an unhandled System.Windows.Input.Mouse.QueryCursor attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnRender | When overridden in a derived class, participates in rendering operations that are directed by the layout system. The rendering instructions for this element are not used directly when this method is invoked, and are instead preserved for later asynchronous use by layout and drawing. System.Windows.UIElementから継承されます。 | |
OnStylusButtonDown | Invoked when an unhandled System.Windows.Input.Stylus.StylusButtonDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusButtonUp | Invoked when an unhandled System.Windows.Input.Stylus.StylusButtonUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusDown | Invoked when an unhandled System.Windows.Input.Stylus.StylusDown attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusEnter | Invoked when an unhandled System.Windows.Input.Stylus.StylusEnter attached event is raised by this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusInAirMove | Invoked when an unhandled System.Windows.Input.Stylus.StylusInAirMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusInRange | Invoked when an unhandled System.Windows.Input.Stylus.StylusInRange attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusLeave | Invoked when an unhandled System.Windows.Input.Stylus.StylusLeave attached event is raised by this element. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusMove | Invoked when an unhandled System.Windows.Input.Stylus.StylusMove attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusOutOfRange | Invoked when an unhandled System.Windows.Input.Stylus.StylusOutOfRange attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusSystemGesture | Invoked when an unhandled System.Windows.Input.Stylus.StylusSystemGesture attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnStylusUp | Invoked when an unhandled System.Windows.Input.Stylus.StylusUp attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnTemplateChanged | コントロールのテンプレートが変更されたときに呼び出されます。 GrapeCity.Windows.InputMan.Fields.Primitives.Fieldから継承されます。 | |
OnTextInput | Invoked when an unhandled System.Windows.Input.TextCompositionManager.TextInput attached event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event. System.Windows.UIElementから継承されます。 | |
OnToolTipClosing | Invoked whenever an unhandled System.Windows.FrameworkElement.ToolTipClosing routed event reaches this class in its route. Implement this method to add class handling for this event. System.Windows.FrameworkElementから継承されます。 | |
OnToolTipOpening | Invoked whenever the System.Windows.FrameworkElement.ToolTipOpening routed event reaches this class in its route. Implement this method to add class handling for this event. System.Windows.FrameworkElementから継承されます。 | |
OnTouchDown | System.Windows.UIElementから継承されます。 | |
OnTouchEnter | System.Windows.UIElementから継承されます。 | |
OnTouchLeave | System.Windows.UIElementから継承されます。 | |
OnTouchMove | System.Windows.UIElementから継承されます。 | |
OnTouchUp | System.Windows.UIElementから継承されます。 | |
RemoveVisualChild | Removes the parent-child relationship between two visuals. System.Windows.Media.Visualから継承されます。 |