Applies the opacity mask described by the specified bitmap to a brush and uses that brush to paint a region of the render target.
オーバーロード一覧
オーバーロード | 解説 |
FillOpacityMask(Bitmap,Brush,OpacityMaskContent) | Applies the opacity mask described by the specified bitmap to a brush and uses that brush to paint a region of the render target. |
FillOpacityMask(Bitmap,Brush,OpacityMaskContent,Nullable<RectF>,Nullable<RectF>) | void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle) |
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