メンバ | 解説 |
---|---|
ConstantBuffer | D3D11_BIND_CONSTANT_BUFFER |
Decoder | D3D11_BIND_DECODER |
DepthStencil | D3D11_BIND_DEPTH_STENCIL |
IndexBuffer | D3D11_BIND_INDEX_BUFFER |
None | None |
RenderTarget | D3D11_BIND_RENDER_TARGET |
ShaderResource | D3D11_BIND_SHADER_RESOURCE |
StreamOutput | D3D11_BIND_STREAM_OUTPUT |
UnorderedAccess | D3D11_BIND_UNORDERED_ACCESS |
VertexBuffer | D3D11_BIND_VERTEX_BUFFER |
VideoEncoder | D3D11_BIND_VIDEO_ENCODER |
System.Object
System.ValueType
System.Enum
C1.Util.DX.Direct3D11.BindFlags