'宣言 Public Enum DebugFeatureFlags Inherits System.Enum
public enum DebugFeatureFlags : System.Enum
'宣言 Public Enum DebugFeatureFlags Inherits System.Enum
public enum DebugFeatureFlags : System.Enum
メンバ | 解説 |
---|---|
AlwaysDiscardOfferedResource | D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE |
AvoidBehaviorChangingDebugAids | D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS |
DisableTiledResourceMappingTrackingAndValidation | D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION |
FinishPerRender | D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP |
FlushPerRender | D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP |
NeverDiscardOfferedResource | D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE |
PresentPerRender | D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP |
System.Object
System.ValueType
System.Enum
C1.Util.DX.Direct3D11.DebugFeatureFlags