Bitmap for UWP
DeviceChild クラス
メンバ 

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 : DeviceChild クラス
ID3D11DeviceChild
オブジェクト モデル
DeviceChild クラス
シンタックス
'宣言
 
Public Class DeviceChild 
   Inherits C1.Util.DX.ComObject
   Implements C1.Util.DX.IUnknown 
public class DeviceChild : C1.Util.DX.ComObject, C1.Util.DX.IUnknown  
継承階層

System.Object
   C1.Util.DX.DisposeBase
      C1.Util.DX.CppObject
         C1.Util.DX.ComObject
            C1.Util.DX.Direct3D11.DeviceChild
               C1.Util.DX.Direct3D11.Asynchronous
               C1.Util.DX.Direct3D11.BlendState
               C1.Util.DX.Direct3D11.ClassInstance
               C1.Util.DX.Direct3D11.ClassLinkage
               C1.Util.DX.Direct3D11.CommandList
               C1.Util.DX.Direct3D11.ComputeShader
               C1.Util.DX.Direct3D11.DepthStencilState
               C1.Util.DX.Direct3D11.DeviceContext
               C1.Util.DX.Direct3D11.DeviceContextState
               C1.Util.DX.Direct3D11.DomainShader
               C1.Util.DX.Direct3D11.GeometryShader
               C1.Util.DX.Direct3D11.HullShader
               C1.Util.DX.Direct3D11.InputLayout
               C1.Util.DX.Direct3D11.PixelShader
               C1.Util.DX.Direct3D11.RasterizerState
               C1.Util.DX.Direct3D11.Resource
               C1.Util.DX.Direct3D11.ResourceView
               C1.Util.DX.Direct3D11.SamplerState
               C1.Util.DX.Direct3D11.VertexShader

参照

DeviceChild メンバ
C1.Util.DX.Direct3D11 名前空間