Bitmap for UWP
UpdateTileMappings メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > DeviceContext2 クラス : UpdateTileMappings メソッド
HRESULT ID3D11DeviceContext2::UpdateTileMappings([In] ID3D11Resource* pTiledResource,[In] unsigned int NumTiledResourceRegions,[In, Buffer, Optional] const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,[In, Buffer, Optional] const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,[In, Optional] ID3D11Buffer* pTilePool,[In] unsigned int NumRanges,[In, Buffer, Optional] const D3D11_TILE_RANGE_FLAG* pRangeFlags,[In, Buffer, Optional] const unsigned int* pTilePoolStartOffsets,[In, Buffer, Optional] const unsigned int* pRangeTileCounts,[In] D3D11_TILE_MAPPING_FLAG Flags)
シンタックス
'宣言
 
Public Sub UpdateTileMappings( _
   ByVal tiledResourceRef As Resource, _
   ByVal numTiledResourceRegions As System.Integer, _
   ByVal tiledResourceRegionStartCoordinatesRef() As TiledResourceCoordinate, _
   ByVal tiledResourceRegionSizesRef() As TileRegionSize, _
   ByVal tilePoolRef As Buffer, _
   ByVal numRanges As System.Integer, _
   ByVal rangeFlagsRef() As TileRangeFlags, _
   ByVal tilePoolStartOffsetsRef() As System.Integer, _
   ByVal rangeTileCountsRef() As System.Integer, _
   ByVal flags As TileMappingFlags _
) 

パラメータ

tiledResourceRef
numTiledResourceRegions
tiledResourceRegionStartCoordinatesRef
tiledResourceRegionSizesRef
tilePoolRef
numRanges
rangeFlagsRef
tilePoolStartOffsetsRef
rangeTileCountsRef
flags
参照

DeviceContext2 クラス
DeviceContext2 メンバ