オーバーロード | 解説 |
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ClearUnorderedAccessView(UnorderedAccessView,Int32[]) | void ID3D11DeviceContext::ClearUnorderedAccessViewUint([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_INT4* Values) |
ClearUnorderedAccessView(UnorderedAccessView,Vector4) | void ID3D11DeviceContext::ClearUnorderedAccessViewFloat([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_VECTOR4* Values) |