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ResolveSubresource メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > DeviceContext クラス : ResolveSubresource メソッド
Source resource. Must be multisampled.
>The source subresource of the source resource.
Destination resource. Must be a created with the ResourceUsage.Defaultflag and be single-sampled. See Resource.
A zero-based index, that identifies the destination subresource. Use {{D3D11CalcSubresource}} to calculate the index.
A C1.Util.DX.DXGI.Formatthat indicates how the multisampled resource will be resolved to a single-sampled resource. See remarks.
Copy a multisampled resource into a non-multisampled resource.
シンタックス
'宣言
 
Public Sub ResolveSubresource( _
   ByVal source As Resource, _
   ByVal sourceSubresource As System.Integer, _
   ByVal destination As Resource, _
   ByVal destinationSubresource As System.Integer, _
   ByVal format As Format _
) 
public void ResolveSubresource( 
   Resource source,
   System.int sourceSubresource,
   Resource destination,
   System.int destinationSubresource,
   Format format
)

パラメータ

source
Source resource. Must be multisampled.
sourceSubresource
>The source subresource of the source resource.
destination
Destination resource. Must be a created with the ResourceUsage.Defaultflag and be single-sampled. See Resource.
destinationSubresource
A zero-based index, that identifies the destination subresource. Use {{D3D11CalcSubresource}} to calculate the index.
format
A C1.Util.DX.DXGI.Formatthat indicates how the multisampled resource will be resolved to a single-sampled resource. See remarks.
参照

DeviceContext クラス
DeviceContext メンバ