Bitmap for UWP
CreateDomainShader メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > Device クラス : CreateDomainShader メソッド
HRESULT ID3D11Device::CreateDomainShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11DomainShader** ppDomainShader)
シンタックス
'宣言
 
Public Function CreateDomainShader( _
   ByVal shaderBytecodeRef As System.IntPtr, _
   ByVal bytecodeLength As PointerSize, _
   ByVal classLinkageRef As ClassLinkage _
) As DomainShader
public DomainShader CreateDomainShader( 
   System.IntPtr shaderBytecodeRef,
   PointerSize bytecodeLength,
   ClassLinkage classLinkageRef
)

パラメータ

shaderBytecodeRef
bytecodeLength
classLinkageRef
参照

Device クラス
Device メンバ