Bitmap for UWP
CreateInputLayout メソッド

C1.UWP.DX アセンブリ > C1.Util.DX.Direct3D11 名前空間 > Device クラス : CreateInputLayout メソッド
HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In, Buffer] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout)
シンタックス
'宣言
 
Public Function CreateInputLayout( _
   ByVal inputElementDescsRef() As InputElement, _
   ByVal numElements As System.Integer, _
   ByVal shaderBytecodeWithInputSignatureRef As System.IntPtr, _
   ByVal bytecodeLength As PointerSize _
) As InputLayout
public InputLayout CreateInputLayout( 
   InputElement[] inputElementDescsRef,
   System.int numElements,
   System.IntPtr shaderBytecodeWithInputSignatureRef,
   PointerSize bytecodeLength
)

パラメータ

inputElementDescsRef
numElements
shaderBytecodeWithInputSignatureRef
bytecodeLength
参照

Device クラス
Device メンバ