'宣言 Public Enum FormatSupport Inherits System.Enum
public enum FormatSupport : System.Enum
'宣言 Public Enum FormatSupport Inherits System.Enum
public enum FormatSupport : System.Enum
メンバ | 解説 |
---|---|
BackBufferCast | D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST |
Blendable | D3D11_FORMAT_SUPPORT_BLENDABLE |
Buffer | D3D11_FORMAT_SUPPORT_BUFFER |
CastWithinBitLayout | D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT |
CpuLockable | D3D11_FORMAT_SUPPORT_CPU_LOCKABLE |
DecoderOutput | D3D11_FORMAT_SUPPORT_DECODER_OUTPUT |
DepthStencil | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL |
Display | D3D11_FORMAT_SUPPORT_DISPLAY |
InputAssemblyIndexBuffer | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER |
InputAssemblyVertexBuffer | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER |
Mip | D3D11_FORMAT_SUPPORT_MIP |
MipAutogen | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN |
MultisampleLoad | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD |
MultisampleRenderTarget | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET |
MultisampleResolve | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE |
None | None |
RenderTarget | D3D11_FORMAT_SUPPORT_RENDER_TARGET |
ShaderGather | D3D11_FORMAT_SUPPORT_SHADER_GATHER |
ShaderGatherComparison | D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON |
ShaderLoad | D3D11_FORMAT_SUPPORT_SHADER_LOAD |
ShaderSample | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE |
ShaderSampleComparison | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON |
ShaderSampleMonoText | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT |
StreamOutputBuffer | D3D11_FORMAT_SUPPORT_SO_BUFFER |
Texture1D | D3D11_FORMAT_SUPPORT_TEXTURE1D |
Texture2D | D3D11_FORMAT_SUPPORT_TEXTURE2D |
Texture3D | D3D11_FORMAT_SUPPORT_TEXTURE3D |
TextureCube | D3D11_FORMAT_SUPPORT_TEXTURECUBE |
TypedUnorderedAccessView | D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW |
VideoEncoder | D3D11_FORMAT_SUPPORT_VIDEO_ENCODER |
VideoProcessorInput | D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT |
VideoProcessorOutput | D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT |
System.Object
System.ValueType
System.Enum
C1.Util.DX.Direct3D11.FormatSupport