名前 | 解説 | |
---|---|---|
InputAssemblerStage コンストラクタ | Initializes a new instance of the InputAssemblerStageclass. |
InputAssemblerStageデータ型で公開されるメンバを以下の表に示します。
名前 | 解説 | |
---|---|---|
InputAssemblerStage コンストラクタ | Initializes a new instance of the InputAssemblerStageclass. |
名前 | 解説 | |
---|---|---|
DefaultIndexBufferOffsetInBytes | Constant DefaultIndexBufferOffsetInBytes. | |
DefaultPrimitiveTopology | Constant DefaultPrimitiveTopology. | |
DefaultVertexBufferOffsetInBytes | Constant DefaultVertexBufferOffsetInBytes. | |
IndexInputResourceSlotCount | Constant IndexInputResourceSlotCount. | |
InstanceIdBitCount | Constant InstanceIdBitCount. | |
IntegerArithmeticBitCount | Constant IntegerArithmeticBitCount. | |
PatchMaximumControlPointCount | Constant PatchMaximumControlPointCount. | |
PrimitiveIdBitCount | Constant PrimitiveIdBitCount. | |
VertexIdBitCount | Constant VertexIdBitCount. | |
VertexInputResourceSlotCount | Constant VertexInputResourceSlotCount. | |
VertexInputStructureElementCount | Constant VertexInputStructureElementCount. | |
VertexInputStructureElementsComponents | Constant VertexInputStructureElementsComponents. |
名前 | 解説 | |
---|---|---|
IsDisposed | Gets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。 | |
NativePointer | Get a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。 | |
Tag | Gets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。 |
名前 | 解説 | |
---|---|---|
Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. C1.Util.DX.DisposeBaseから継承されます。 | |
GetIndexBuffer | void ID3D11DeviceContext::IAGetIndexBuffer([Out, Optional] ID3D11Buffer** pIndexBuffer,[Out, Optional] DXGI_FORMAT* Format,[Out, Optional] unsigned int* Offset) | |
GetInputLayout | void ID3D11DeviceContext::IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout) | |
GetPrimitiveTopology | void ID3D11DeviceContext::IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology) | |
GetVertexBuffers | void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets) | |
SetIndexBuffer | void ID3D11DeviceContext::IASetIndexBuffer([In, Optional] ID3D11Buffer* pIndexBuffer,[In] DXGI_FORMAT Format,[In] unsigned int Offset) | |
SetInputLayout | void ID3D11DeviceContext::IASetInputLayout([In, Optional] ID3D11InputLayout* pInputLayout) | |
SetPrimitiveTopology | void ID3D11DeviceContext::IASetPrimitiveTopology([In] D3D_PRIMITIVE_TOPOLOGY Topology) | |
SetVertexBuffers | オーバーロードされます。 Bind a single vertex buffer to the input-assembler stage. |
名前 | 解説 | |
---|---|---|
Disposed | Occurs when this instance is fully disposed. C1.Util.DX.DisposeBaseから継承されます。 | |
Disposing | Occurs when this instance is starting to be disposed. C1.Util.DX.DisposeBaseから継承されます。 |
明示的 キャスト 演算子 | Performs an explicit conversion from System.IntPtrto InputAssemblerStage. |