| 名前 | 解説 | |
|---|---|---|
![]()  | ComputeShader | Inner interface giving access to ComputeShaderStage methods. | 
![]()  | DebugName | Gets or sets the debug-name for this object. C1.Util.DX.Direct3D11.DeviceChildから継承されます。 | 
![]()  | Device | GetDevice C1.Util.DX.Direct3D11.DeviceChildから継承されます。 | 
![]()  | DomainShader | Inner interface giving access to DomainShaderStage methods. | 
![]()  | GeometryShader | Inner interface giving access to GeometryShaderStage methods. | 
![]()  | HullShader | Inner interface giving access to HullShaderStage methods. | 
![]()  | InputAssembler | Inner interface giving access to InputAssemblerStage methods. | 
![]()  | IsDisposed | Gets a value indicating whether this instance is disposed. C1.Util.DX.DisposeBaseから継承されます。 | 
![]()  | NativePointer | Get a pointer to the underlying Cpp Object C1.Util.DX.CppObjectから継承されます。 | 
![]()  | OutputMerger | Inner interface giving access to OutputMergerStage methods. | 
![]()  | PixelShader | Inner interface giving access to PixelShaderStage methods. | 
![]()  | Rasterizer | Inner interface giving access to RasterizerStage methods. | 
![]()  | StreamOutput | Inner interface giving access to StreamOutputStage methods. | 
![]()  | Tag | Gets or sets a custom user tag object to associate with this instance.. C1.Util.DX.CppObjectから継承されます。 | 
![]()  | VertexShader | Inner interface giving access to VertexShaderStage methods. | 
